フォロー
Lucas N. Ferreira
Lucas N. Ferreira
確認したメール アドレス: dcc.ufmg.br - ホームページ
タイトル
引用先
引用先
Learning to Generate Music with Sentiment
LN Ferreira, J Whitehead
20th Annual Conference of the International Society for Music Information …, 2019
1232019
A Search-based Approach for Generating Angry Birds Levels
L Ferreira, C Toledo
2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014
932014
Computer-Generated Music for Tabletop Role-Playing Games
LN Ferreira, LHS Lelis, J Whitehead
AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
582020
Controlling Perceived Emotion in Symbolic Music Generation with Monte Carlo Tree Search
LN Ferreira, L Mou, J Whitehead, LHS Lelis
AAAI Conference on Artificial Intelligence and Interactive Digital …, 2022
272022
A multi-population genetic algorithm for procedural generation of levels for platform games
L Ferreira, L Pereira, C Toledo
The Genetic and Evolutionary Computation Conference (GECCO), 45-46, 2014
272014
Tanager: A Generator of Feasible and Engaging Levels for Angry Birds
LN Ferreira, CFM Toledo
IEEE Transactions on Games 10 (3), 304-316, 2017
182017
Learning to Speed Up Evolutionary Content Generation in Physics-based Puzzle Games
LT Pereira, C Toledo, LN Ferreira, LHS Lelis
IEEE 28th International Conference on Tools with Artificial Intelligence, 2015
182015
Generating levels for physics-based puzzle games with estimation of distribution algorithms
L Ferreira, C Toledo
Proceedings of the 11th Conference on Advances in Computer Entertainment …, 2014
182014
The 2017 AIBIRDS Level Generation Competition
MJB Stephenson, J Renz, X Ge, LN Ferreira, J Togelius, P Zhang
IEEE Transactions on Games, 2018
172018
Bardo: Emotion-Based Music Recommendation for Tabletop Role-Playing Games
RR Padovani, LN Ferreira, LHS Lelis
AAAI Conference on Artificial Intelligence and Interactive Digital …, 2017
172017
Choosing well your opponents: How to guide the synthesis of programmatic strategies
RO Moraes, DS Aleixo, LN Ferreira, LHS Lelis
Proceedings of the 32nd International Joint Conference on Artificial Inteligence, 2023
82023
Towards generative emotions in games based on cognitive modeling
C Chakraborttii, LN Ferreira, J Whitehead
Proceedings of the 12th Conference on the Foundations of Digital Games, 2017
42017
Uma abordagem evolutiva para geração procedural de níveis em jogos de quebra-cabeças baseados em física
L Nascimento Ferreira
Universidade de São Paulo, 2016
42016
StreamLevels: Using Visualization to Generate Platform Levels
LN Ferreira
42015
The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videos
I Cardoso, RO Moraes, LN Ferreira
Proceedings of the 19th Conference on the Foundations of Digital Games, 2024
32024
Be Inaccurate but don’t be Indecisive: How Error Distribution Can Affect User Experience
RR Padovani, LN Ferreira, LHS Lelis
AAAI Conference on Artificial Intelligence, 2019
32019
Caracterização e predição de usuários tóxicos no twitter/x durante as eleições brasileiras de 2022
SL Pinto, JJ Campolina, JPM Sena, G Félix, LN Ferreira, JCS Reis
Brazilian Workshop on Social Network Analysis and Mining (BraSNAM), 61-74, 2024
12024
MTG: context-based music composition for tabletop role-playing games
L Ferreira, J Whitehead
Proceedings of the AAAI conference on artificial intelligence and …, 2017
12017
Evolutionary approaches to evolve AI scripts for a RTS game
L Ferreira, L Pereira, C Toledo, R Pereira
Proceedings of the 2014 Conference on Genetic and Evolutionary Computation …, 2014
12014
Long-Form Text-to-Music Generation with Adaptive Prompts: A Case Study in Tabletop Role-Playing Games Soundtracks
F Marra, LN Ferreira
1st Latin American Music Information Retrieval (LAMIR) workshop, 2024
2024
現在システムで処理を実行できません。しばらくしてからもう一度お試しください。
論文 1–20