Gamification in education: A systematic mapping study D Dicheva, C Dichev, G Agre, G Angelova Journal of educational technology & society 18 (3), 75-88, 2015 | 3159 | 2015 |
Gamifying education: what is known, what is believed and what remains uncertain: a critical review C Dichev, D Dicheva International journal of educational technology in higher education 14, 1-36, 2017 | 1957 | 2017 |
From gamification to gameful design and gameful experience in learning C Dichev, D Dicheva, G Angelova, G Agre Cybernetics and information technologies 14 (4), 80-100, 2015 | 290 | 2015 |
TM4L: Creating and browsing educational topic maps D Dicheva, C Dichev British Journal of Educational Technology 37 (3), 391-404, 2006 | 167 | 2006 |
Gamification in education: Where are we in 2015? D Dicheva, C Dichev E-learn: World conference on E-learning in corporate, government, healthcare …, 2015 | 142 | 2015 |
Gamifying learning for learners C Dichev, D Dicheva, K Irwin International Journal of Educational Technology in Higher Education 17, 1-14, 2020 | 85 | 2020 |
Towards data science literacy C Dichev, D Dicheva Procedia Computer Science 108, 2151-2160, 2017 | 78 | 2017 |
A course gamification platform supporting student motivation and engagement D Dicheva, K Irwin, C Dichev, S Talasila 2014 International Conference on Web and Open Access to Learning (ICWOAL), 1-4, 2014 | 72 | 2014 |
Authoring educational topic maps: can we make it easier? D Dicheva, C Dichev Fifth IEEE International Conference on Advanced Learning Technologies (ICALT …, 2005 | 70 | 2005 |
OneUp: Supporting practical and experimental gamification of learning D Dicheva, K Irwin, C Dichev International Journal of Serious Games 5 (3), 5-21, 2018 | 63 | 2018 |
Visualizing topic maps for e-learning D Dicheva, C Dichev, D Wang Fifth IEEE International Conference on Advanced Learning Technologies (ICALT …, 2005 | 56 | 2005 |
Using topic maps for web-based education C Dichev, D Dicheva, L Aroyo Advanced Technology for Learning 1 (1), 1-7, 2004 | 56 | 2004 |
Exploring learners experience of gamified practicing: For learning or for fun? D Dicheva, K Irwin, C Dichev International Journal of Serious Games 6 (3), 5-21, 2019 | 54 | 2019 |
Open educational resources in computer science teaching C Dichev, D Dicheva Proceedings of the 43rd ACM technical symposium on Computer Science …, 2012 | 54 | 2012 |
OneUp: Engaging students in a gamified data structures course D Dicheva, K Irwin, C Dichev Proceedings of the 50th ACM Technical Symposium on Computer Science …, 2019 | 45 | 2019 |
Is it time to change the OER repositories role? C Dichev, D Dicheva Proceedings of the 12th ACM/IEEE-CS joint conference on Digital Libraries, 31-34, 2012 | 35 | 2012 |
Current practices, trends and challenges in K-12 online learning C Dichev, D Dicheva, G Agre, G Angelova Cybernetics and information technologies 13 (3), 91-110, 2013 | 34 | 2013 |
Helping courseware authors to build ontologies: the case of tm4l D Dicheva, C Dichev Frontiers in Artificial Intelligence and Applications 158, 77, 2007 | 33 | 2007 |
Authoring topic maps-based digital course libraries D Dicheva, C Dichev, Y Sun, S Nao Workshop on Applications of Semantic Web Technologies for Adaptive …, 2004 | 33 | 2004 |
Motivational factors in educational gamification D Dicheva, K Irwin, C Dichev 2018 IEEE 18th international conference on advanced learning technologies …, 2018 | 31 | 2018 |