Physically based rendering: From theory to implementation M Pharr, W Jakob, G Humphreys MIT Press, 2023 | 3414 | 2023 |
GPU Gems 2: Programming techniques for high-performance graphics and general-purpose computation (gpu gems) M Pharr, R Fernando Addison-Wesley Professional, 2005 | 1013 | 2005 |
Realistic modeling and rendering of plant ecosystems O Deussen, P Hanrahan, B Lintermann, R Měch, M Pharr, ... Proceedings of the 25th annual conference on Computer graphics and …, 1998 | 647 | 1998 |
GPU gems: programming techniques, tips, and tricks for real-time graphics R Fernando Addison-Wesley, 2004 | 629 | 2004 |
Rendering complex scenes with memory-coherent ray tracing M Pharr, C Kolb, R Gershbein, P Hanrahan Proceedings of the 24th annual conference on Computer graphics and …, 1997 | 336 | 1997 |
ispc: A SPMD compiler for high-performance CPU programming M Pharr, WR Mark 2012 Innovative Parallel Computing (InPar), 1-13, 2012 | 294 | 2012 |
A system for acquiring, processing, and rendering panoramic light field stills for virtual reality RS Overbeck, D Erickson, D Evangelakos, M Pharr, P Debevec ACM Transactions on Graphics (TOG) 37 (6), 1-15, 2018 | 182 | 2018 |
Monte Carlo evaluation of non-linear scattering equations for subsurface reflection M Pharr, P Hanrahan Proceedings of the 27th annual conference on Computer graphics and …, 2000 | 166 | 2000 |
Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting B Bitterli, C Wyman, M Pharr, P Shirley, A Lefohn, W Jarosz ACM Transactions on Graphics (TOG) 39 (4), 148: 1-148: 17, 2020 | 161 | 2020 |
Ambient occlusion M Pharr, S Green GPU Gems 1, 279-292, 2004 | 115 | 2004 |
Geometry caching for ray-tracing displacement maps M Pharr, P Hanrahan Rendering Techniques’ 96: Proceedings of the Eurographics Workshop in Porto …, 1996 | 87 | 1996 |
Monte Carlo ray tracing HW Jensen, J Arvo, P Dutre, A Keller, A Owen, M Pharr, P Shirley ACM SIGGRAPH 5, 340769537, 2003 | 77 | 2003 |
ReSTIR GI: Path resampling for real‐time path tracing Y Ouyang, S Liu, M Kettunen, M Pharr, J Pantaleoni Computer Graphics Forum 40 (8), 17-29, 2021 | 71 | 2021 |
Adaptive volumetric shadow maps M Salvi, K Vidimče, A Lauritzen, A Lefohn, M Pharr GPU Pro 360 Guide to Shadows, 97-113, 2018 | 51 | 2018 |
Option pricing on the GPU C Kolb, M Pharr GPU Gems 2, 719-731, 2005 | 41 | 2005 |
Dynamic Many-Light Sampling for Real-Time Ray Tracing. P Moreau, M Pharr, P Clarberg High Performance Graphics (Short Papers), 21-26, 2019 | 40 | 2019 |
State of the art in Monte Carlo ray tracing for realistic image synthesis HW Jensen, J Arvo, M Fajardo, P Hanrahan, D Mitchel, D Pharr, P Shirley SIGGRAPH 2001 Course Notes 2, 2001 | 38 | 2001 |
State of the art in monte carlo global illumination P Dutré, HW Jensen, J Arvo, K Bala, P Bekaert, S Marschner, M Pharr ACM SIGGRAPH 2004 Course Notes, 5-es, 2004 | 29 | 2004 |
Physically Based Rendering G Humphreys, M Pharr Morgan Kaufmann, 2004 | 23 | 2004 |
Sequences with low‐discrepancy blue‐noise 2‐D projections H Perrier, D Coeurjolly, F Xie, M Pharr, P Hanrahan, V Ostromoukhov Computer Graphics Forum 37 (2), 339-353, 2018 | 21 | 2018 |