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Jeanine Kirchner-Krath
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Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
J Krath, L Schürmann, HFO von Korflesch
Computers in Human Behavior 125, 106963, 2021
8562021
Player types and game element preferences: Investigating the relationship with the gamification user types hexad scale
J Krath, HFO von Korflesch
International conference on human-computer interaction, 219-238, 2021
602021
Designing gamification and persuasive systems: a systematic literature review
J Krath, HFO von Korflesch
5th International GamiFIN Conference, 100-109, 2021
472021
Hexad-12: Developing and validating a short version of the gamification user types hexad scale
J Krath, M Altmeyer, GF Tondello, LE Nacke
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023
312023
Exploring the relationship between offline cultural environments and toxic behavior tendencies in multiplayer online games
B Kordyaka, S Park, J Krath, S Laato
ACM Transactions on Social Computing 6 (1-2), 1-20, 2023
302023
Designing Gamification for Sustainable Employee Behavior: Insights on Employee Motivations, Design Features and Gamification Elements
J Krath, B Morschheuser, HFO von Korflesch
55th Hawaii International Conference on System Sciences (HICSS), 1594-1603, 2022
152022
Challenges in the adoption of sustainability information systems: A study on green IS in organizations
J Kirchner-Krath, B Morschheuser, N Sicevic, N Xi, HFO von Korflesch, ...
International Journal of Information Management, 102754, 2024
132024
Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables
B Kordyaka, J Krath, S Park, H Wesseloh, S Laato
55th Hawaii International Conference on System Sciences (HICSS), 2908-2917, 2022
122022
Gamification for Sustainable Employee Behavior: Extended Abstract for the CHI PLAY 2021 Doctoral Consortium
J Krath
Extended Abstracts of the 2021 Annual Symposium on Computer-Human …, 2021
122021
Leading in the digital age: A systematic review on leader traits in the context of e-leadership
C Tuschner, J Krath, J Bings, M Schwenkmezger, M Etzkorn, ...
30th European Conference on Information Systems (ECIS), 63, 2022
72022
Outplay Your Weaker Self: A Mixed-Methods Study on Gamification to Overcome Procrastination in Academia
J Kirchner-Krath, M Schmidt-Kraepelin, S Schöbel, M Ullrich, A Sunyaev, ...
CHI '24: Proceedings of the CHI Conference on Human Factors in Computing …, 2024
62024
Everywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid-19 Pandemic and Remote Work
S Park, A Kultima, MJ Lehtonen, J Krath
Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-14, 2022
62022
How To Increase Sustainable Engagement In The Workplace Through Green IS: The Role Of Instructional And Motivational Design Features
J Krath, B Morschheuser, HFO von Korflesch, J Hamari
31st European Conference on Information Systems (ECIS), 2023
52023
Design Implications for a Gamified Recycling House
A Palmquist, O Goethe, J Krath, J Rosenlund, M Helmefalk
International Conference on Human-Computer Interaction, 289-305, 2022
42022
Exploring the Dark Side of Multiplayer Online Games: The Relationship between contact experiences and sexism
B Kordyaka, J Krath, S Laato, S Park, K Jahn, B Niehaves
AMCIS 2022 Proceedings, 3, 2022
42022
Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design
J Kirchner-Krath, M Altmeyer, L Schürmann, B Kordyaka, B Morschheuser, ...
International Journal of Human-Computer Studies, 103314, 2024
32024
Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work
J Krath, ACT Klock, S Park, NZ Legaki, HFO von Korflesch, J Hamari
7th Annual International GamiFIN Conference, 1-12, 2023
22023
Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform
J Krath, A Palmquist, I Jedel, I Barbopoulos, M Helmefalk, RI Munkvold
6th International GamiFIN Conference, 105-114, 2022
22022
Gamification for sustainable employee behavior: a systematic review informed by goal-setting theory
J Krath, S Silva, HFO von Korflesch
21st International Conference of the European Academy of Management (EURAM), 2021
22021
Combating Procrastination with Information Systems: A Systematic Review on Design Approaches and Effects
J Kirchner-Krath, S Birnstiel, B Morschheuser
32nd European Conference on Information Systems (ECIS), 2024
12024
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학술자료 1–20