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Florian Brühlmann
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Towards understanding the effects of individual gamification elements on intrinsic motivation and performance
ED Mekler, F Brühlmann, AN Tuch, K Opwis
Computers in human behavior 71, 525-534, 2017
13242017
Do Points, Levels and Leaderboards Harm Intrinsic Motivation? An Empirical Analysis of Common Gamification Elements
ED Mekler, F Brühlmann, K Opwis, AN Tuch
Gamification 2013: Proceedings of the First International Conference on …, 2013
5632013
Disassembling gamification: the effects of points and meaning on user motivation and performance
ED Mekler, F Brühlmann, K Opwis, AN Tuch
CHI'13 extended abstracts on human factors in computing systems, 1137-1142, 2013
2922013
How weird is CHI?
S Linxen, C Sturm, F Brühlmann, V Cassau, K Opwis, K Reinecke
Proceedings of the 2021 chi conference on human factors in computing systems …, 2021
2272021
Systematic review and validation of the game experience questionnaire (geq)-implications for citation and reporting practice
ELC Law, F Brühlmann, ED Mekler
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
1772018
The quality of data collected online: An investigation of careless responding in a crowdsourced sample
F Brühlmann, S Petralito, LF Aeschbach, K Opwis
Methods in Psychology 2, 100022, 2020
1652020
Many Labs 5: Testing pre-data-collection peer review as an intervention to increase replicability
CR Ebersole, MB Mathur, E Baranski, DJ Bart-Plange, NR Buttrick, ...
Advances in Methods and Practices in Psychological Science 3 (3), 309-331, 2020
1172020
Facilitating professional mobile learning communities with instant messaging
C Pimmer, F Brühlmann, TD Odetola, DO Oluwasola, O Dipeolu, ...
Computers & Education 128, 102-112, 2019
1092019
Instant messaging and nursing students' clinical learning experience
C Pimmer, F Brühlmann, TD Odetola, O Dipeolu, U Gröhbiel, AJ Ajuwon
Nurse education today 64, 119-124, 2018
902018
Salient beliefs influencing the intention to consider Web Accessibility
B Vollenwyder, GH Iten, F Brühlmann, K Opwis, ED Mekler
Computers in Human Behavior 92, 352-360, 2019
722019
Gamification From the Perspective of Self-Determination Theory and Flow
F Brühlmann
University of Basel, 2013
692013
A good reason to die: how avatar death and high challenges enable positive experiences
S Petralito, F Brühlmann, G Iten, ED Mekler, K Opwis
Proceedings of the 2017 CHI conference on human factors in computing systems …, 2017
632017
Motivational profiling of league of legends players
F Brühlmann, P Baumgartner, G Wallner, S Kriglstein, ED Mekler
Frontiers in Psychology 11, 1307, 2020
572020
How to measure the game experience? Analysis of the factor structure of two questionnaires
F Brühlmann, GM Schmid
Proceedings of the 33rd annual acm conference extended abstracts on human …, 2015
552015
Measuring the “why” of interaction: Development and validation of the user motivation inventory (umi)
F Brühlmann, B Vollenwyder, K Opwis, ED Mekler
Proceedings of the 2018 chi conference on human factors in computing systems …, 2018
462018
How compliance with web accessibility standards shapes the experiences of users with and without disabilities
B Vollenwyder, S Petralito, GH Iten, F Brühlmann, K Opwis, ED Mekler
International Journal of Human-Computer Studies 170, 102956, 2023
332023
WhatsApp for mobile learning. Effects on knowledge, resilience and isolation in the school-to-work transition
C Pimmer, F Brühlmann, TD Odetola, O Dipeolu, O Oluwasola, J Jäger, ...
The Internet and Higher Education 50, 100809, 2021
312021
Surveys in games user research
F Brühlmann, ED Mekler
Games user research, 141-162, 2018
282018
Transparency in measurement reporting: A systematic literature review of CHI PLAY
LF Aeschbach, SAC Perrig, L Weder, K Opwis, F Brühlmann
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-21, 2021
272021
The Effects of Framing in Gamification: A Study of Failure
F Brühlmann
Institute of Psychology, 2015
27*2015
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학술자료 1–20