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Christopher A. Paul
Christopher A. Paul
Professor of Communication and Media, Seattle University
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The Toxic Meritocracy of Video Games: Why Gaming Culture Is the Worst
CA Paul
University of Minnesota Press, 2018
3982018
Real Games: What's Legitimate and What's Not in Contemporary Video Games
M Consalvo, CA Paul
MIT Press, 2019
1632019
Optimizing Play: How Theorycraft Changes Gameplay and Design
CA Paul
Game Studies 11 (2), 2011
1532011
Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play
CA Paul
Routledge, 2012
1492012
The end of casual: Long live casual
S Chess, CA Paul
Games and Culture 14 (2), 107-118, 2019
722019
Meaning
CA PAUL
The Routledge Companion to Video Game Studies, 485-491, 2014
65*2014
Welfare epics? The rhetoric of rewards in World of Warcraft
CA Paul
Games and Culture 5 (2), 158-176, 2010
482010
Constructing the ideal EVE online player
K Bergstrom, M Carter, D Woodford, C Paul
Proceedings of DiGRA 2013: DeFragging game studies, 1-16, 2013
432013
Welcome to the discourse of the real: Constituting the boundaries of games and players.
M Consalvo, CA Paul
FDG, 55-62, 2013
432013
Free-to-play: Mobile Video Games, Bias, and Norms
CA Paul
MIT Press, 2020
352020
Don't play me: EVE Online, new players and rhetoric
CA Paul
Proceedings of the 6th International Conference on Foundations of Digital …, 2011
352011
Process, Paratexts, and Texts: Rhetorical Analysis and Virtual Worlds
CA Paul
Journal of Virtual Worlds Research 3 (1), 2010
252010
'If you are feeling bold, ask for $3': Value Crafting and Indie Game Developers
M Consalvo, CA Paul
Transactions of the Digital Games Research Association 4 (2), 2018
172018
Culture and practice: What we do, not just where we are
CA Paul
Journal of Virtual Worlds Research 1 (3), 2009
142009
EVE Online is hard and it matters
C Paul
Internet spaceships are serious business: An EVE Online reader, 17-30, 2016
112016
The rise and fall of CTS: Kenneth Burke identifying with the World of Warcraft
CA Paul, JS Philpott
Proceedings of DiGRA 2009 Conference: Breaking New Ground: Innovation in …, 2009
112009
Seeking fulfillment: Comparing role-play in table-top gaming and World of Warcraft
J Pittman, C Paul
International Journal of Role-Playing, 53-65, 2008
82008
Re-imagining Web analysis as circulation
C Paul
First Monday 10 (11), 2005
82005
Resisting meritocracy and reappropriating games: Rhetorically rethinking game design
C Paul
AoIR Selected Papers of Internet Research, 2013
72013
Paying to play: The evolving structure of game pricing and industry legitimacy
M Consalvo, C Paul
AoIR Selected Papers of Internet Research, 2015
62015
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