The Toxic Meritocracy of Video Games: Why Gaming Culture Is the Worst CA Paul University of Minnesota Press, 2018 | 398 | 2018 |
Real Games: What's Legitimate and What's Not in Contemporary Video Games M Consalvo, CA Paul MIT Press, 2019 | 163 | 2019 |
Optimizing Play: How Theorycraft Changes Gameplay and Design CA Paul Game Studies 11 (2), 2011 | 153 | 2011 |
Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play CA Paul Routledge, 2012 | 149 | 2012 |
The end of casual: Long live casual S Chess, CA Paul Games and Culture 14 (2), 107-118, 2019 | 72 | 2019 |
Meaning CA PAUL The Routledge Companion to Video Game Studies, 485-491, 2014 | 65* | 2014 |
Welfare epics? The rhetoric of rewards in World of Warcraft CA Paul Games and Culture 5 (2), 158-176, 2010 | 48 | 2010 |
Constructing the ideal EVE online player K Bergstrom, M Carter, D Woodford, C Paul Proceedings of DiGRA 2013: DeFragging game studies, 1-16, 2013 | 43 | 2013 |
Welcome to the discourse of the real: Constituting the boundaries of games and players. M Consalvo, CA Paul FDG, 55-62, 2013 | 43 | 2013 |
Free-to-play: Mobile Video Games, Bias, and Norms CA Paul MIT Press, 2020 | 35 | 2020 |
Don't play me: EVE Online, new players and rhetoric CA Paul Proceedings of the 6th International Conference on Foundations of Digital …, 2011 | 35 | 2011 |
Process, Paratexts, and Texts: Rhetorical Analysis and Virtual Worlds CA Paul Journal of Virtual Worlds Research 3 (1), 2010 | 25 | 2010 |
'If you are feeling bold, ask for $3': Value Crafting and Indie Game Developers M Consalvo, CA Paul Transactions of the Digital Games Research Association 4 (2), 2018 | 17 | 2018 |
Culture and practice: What we do, not just where we are CA Paul Journal of Virtual Worlds Research 1 (3), 2009 | 14 | 2009 |
EVE Online is hard and it matters C Paul Internet spaceships are serious business: An EVE Online reader, 17-30, 2016 | 11 | 2016 |
The rise and fall of CTS: Kenneth Burke identifying with the World of Warcraft CA Paul, JS Philpott Proceedings of DiGRA 2009 Conference: Breaking New Ground: Innovation in …, 2009 | 11 | 2009 |
Seeking fulfillment: Comparing role-play in table-top gaming and World of Warcraft J Pittman, C Paul International Journal of Role-Playing, 53-65, 2008 | 8 | 2008 |
Re-imagining Web analysis as circulation C Paul First Monday 10 (11), 2005 | 8 | 2005 |
Resisting meritocracy and reappropriating games: Rhetorically rethinking game design C Paul AoIR Selected Papers of Internet Research, 2013 | 7 | 2013 |
Paying to play: The evolving structure of game pricing and industry legitimacy M Consalvo, C Paul AoIR Selected Papers of Internet Research, 2015 | 6 | 2015 |