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Akrivi Krouska
Akrivi Krouska
University of West Attica, Greece
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Collaboration and fuzzy-modeled personalization for mobile game-based learning in higher education
C Troussas, A Krouska, C Sgouropoulou
Computers & Education 144, 103698, 2020
3812020
Virtual reality in education: a review of learning theories, approaches and methodologies for the last decade
A Marougkas, C Troussas, A Krouska, C Sgouropoulou
Electronics 12 (13), 2832, 2023
3502023
The effect of preprocessing techniques on Twitter sentiment analysis
A Krouska, C Troussas, M Virvou
2016 7th international conference on information, intelligence, systems …, 2016
2112016
Mobile game-based learning as a solution in COVID-19 era: Modeling the pedagogical affordance and student interactions
A Krouska, C Troussas, C Sgouropoulou
Education and information technologies 27 (1), 229-241, 2022
1282022
User acceptance of augmented reality welding simulator in engineering training
C Papakostas, C Troussas, A Krouska, C Sgouropoulou
Education and Information Technologies 27 (1), 791-817, 2022
1102022
Exploration of augmented reality in spatial abilities training: a systematic literature review for the last decade
C Papakostas, C Troussas, A Krouska, C Sgouropoulou
Informatics in Education 20 (1), 107-130, 2021
1042021
Measuring user experience, usability and interactivity of a personalized mobile augmented reality training system
C Papakostas, C Troussas, A Krouska, C Sgouropoulou
Sensors 21 (11), 3888, 2021
1032021
How personalized and effective is immersive virtual reality in education? A systematic literature review for the last decade
A Marougkas, C Troussas, A Krouska, C Sgouropoulou
Multimedia Tools and Applications 83 (6), 18185-18233, 2024
902024
Exploring users’ behavioral intention to adopt mobile augmented reality in education through an extended technology acceptance model
C Papakostas, C Troussas, A Krouska, C Sgouropoulou
International Journal of Human–Computer Interaction 39 (6), 1294-1302, 2023
902023
A novel teaching strategy through adaptive learning activities for computer programming
C Troussas, A Krouska, C Sgouropoulou
IEEE Transactions on Education 64 (2), 103-109, 2020
812020
Comparing LMS and CMS platforms supporting social e-learning in higher education
A Krouska, C Troussas, M Virvou
2017 8th International Conference on Information, Intelligence, Systems …, 2017
652017
Ensemble learning using fuzzy weights to improve learning style identification for adapted instructional routines
C Troussas, A Krouska, C Sgouropoulou, I Voyiatzis
Entropy 22 (7), 735, 2020
642020
Xgboost and deep neural network comparison: The case of teams’ performance
F Giannakas, C Troussas, A Krouska, C Sgouropoulou, I Voyiatzis
Intelligent Tutoring Systems: 17th International Conference, ITS 2021 …, 2021
632021
Using a multi module model for learning analytics to predict learners’ cognitive states and provide tailored learning pathways and assessment
C Troussas, A Krouska, M Virvou
Machine learning paradigms: Advances in learning analytics, 9-22, 2020
632020
Impact of social networking for advancing learners’ knowledge in E-learning environments
C Troussas, A Krouska, C Sgouropoulou
Education and Information Technologies 26, 4285-4305, 2021
592021
Intelligent and adaptive tutoring through a social network for higher education
C Troussas, A Krouska, E Alepis, M Virvou
New Review of Hypermedia and Multimedia 26 (3-4), 138-167, 2020
552020
SN‐Learning: An exploratory study beyond e‐learning and evaluation of its applications using EV‐SNL framework
A Krouska, C Troussas, M Virvou
Journal of Computer Assisted Learning 35 (2), 168-177, 2019
532019
Comparative evaluation of algorithms for sentiment analysis over social networking services.
A Krouska, C Troussas, M Virvou
J. Univers. Comput. Sci. 23 (8), 755-768, 2017
502017
Personalization of the learning path within an augmented reality spatial ability training application based on fuzzy weights
C Papakostas, C Troussas, A Krouska, C Sgouropoulou
Sensors 22 (18), 7059, 2022
492022
A framework for personalized fully immersive virtual reality learning environments with gamified design in education
A Marougkas, C Troussas, A Krouska, C Sgouropoulou
Novelties in Intelligent Digital Systems, 95-104, 2021
482021
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