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Emma Reay
Emma Reay
Senior Lecturer in Emerging Media, University of Southampton
soton.ac.uk의 이메일 확인됨
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Skins in the game: fashion branding and commercial video games
E Reay, V Wanick
Reinventing Fashion Retailing: Digitalising, Gamifying, Entrepreneuring, 73-90, 2023
192023
Cute, cuddly and completely crushable: Plushies as avatars in video games
E Reay
Journal of Gaming & Virtual Worlds 13 (2), 131-149, 2021
132021
The child in games: representations of children in contemporary videogames (2009-2019)
E Reay
Game Studies 21 (1), 2021
132021
Appraising the Poetic Power of Children's Video Games
E Reay
International Research in Children's Literature 11 (1), 17-32, 2018
132018
Two Decades of Game Studies
E Aarseth
Game Studies 21 (1), 2021
102021
Videogames as an ‘Unheroic’Medium: The Child Hero's Journey
E Reay
Games and Culture 18 (5), 559-577, 2023
52023
Kideogames: Reimagining the fringe of literary studies as the forefront
E Reay
Games and culture 15 (7), 772-788, 2020
52020
Secrets, Stealth, and Survival: The Silent Child in the Video Games Little Nightmares and INSIDE.
E Reay
Barnboken: Tidskrift för Barnlitteraturforskning, 2020
52020
Typologies and features of play in mobile games for mental wellbeing
E Reay, M Ma, T Krzywinska, G Pavarini, S Hugh-Jones, ...
Simulation & Gaming 54 (5), 508-533, 2023
32023
The Child in Games: From the Meek, to the Mighty, to the Monstrous
E Reay
32022
Empathy puzzles: Solving intergenerational conflict in young adult video games
E Reay
The International Journal of Young Adult Literature 1 (1), 2020
32020
The kid-in-the-fridge: sacrificial children and vengeful masculinity in contemporary videogames
E Reay
Journal of Games Criticism, 2023
22023
Hands up! Close reading of the book and interview with Breanna J. McDaniel
EJ Reay
Bookbird: A Journal of International Children's Literature 58 (1), 77-82, 2020
22020
Treating symptoms or treating causes? Therapeutic video games for mental health
E Reay
ACM Games: Research and Practice 2 (2), 1-3, 2024
12024
The Child in Videogames: From the Meek, to the Mighty, to the Monstrous
E Reay
Palgrave Macmillan, 2024
12024
Immateriality and Immortality
E REAY
Studies of Digital Media Culture| Volume 14, 379, 2022
12022
“Who thinks beating a child is entertainment?”: Ideological Constructions of the Figure of ‘The Child’in Detroit: Become Human
E Reay
Proceedings of DiGRA 2020 Conference: Play Everywhere, 2020
12020
Ethical implications of digital gaming interventions for mental health: Systematic review and critical appraisal
G Pavarini, E Reay, E Crowe, K Bhui, M Fazel, M Ma, M Parker, LM Smith
OSF, 0
1
Side-Eye from the Side Kid: Child Sidekicks as Disciplinary Tools in Contemporary Video Games
EJ Reay
Literature 4 (4), 247-261, 2024
2024
Games
C Hodent, F Blumberg, S Deterding, A Colvert, K Pothong, S Livingstone, ...
2024
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