Skins in the game: fashion branding and commercial video games E Reay, V Wanick Reinventing Fashion Retailing: Digitalising, Gamifying, Entrepreneuring, 73-90, 2023 | 19 | 2023 |
Cute, cuddly and completely crushable: Plushies as avatars in video games E Reay Journal of Gaming & Virtual Worlds 13 (2), 131-149, 2021 | 13 | 2021 |
The child in games: representations of children in contemporary videogames (2009-2019) E Reay Game Studies 21 (1), 2021 | 13 | 2021 |
Appraising the Poetic Power of Children's Video Games E Reay International Research in Children's Literature 11 (1), 17-32, 2018 | 13 | 2018 |
Two Decades of Game Studies E Aarseth Game Studies 21 (1), 2021 | 10 | 2021 |
Videogames as an ‘Unheroic’Medium: The Child Hero's Journey E Reay Games and Culture 18 (5), 559-577, 2023 | 5 | 2023 |
Kideogames: Reimagining the fringe of literary studies as the forefront E Reay Games and culture 15 (7), 772-788, 2020 | 5 | 2020 |
Secrets, Stealth, and Survival: The Silent Child in the Video Games Little Nightmares and INSIDE. E Reay Barnboken: Tidskrift för Barnlitteraturforskning, 2020 | 5 | 2020 |
Typologies and features of play in mobile games for mental wellbeing E Reay, M Ma, T Krzywinska, G Pavarini, S Hugh-Jones, ... Simulation & Gaming 54 (5), 508-533, 2023 | 3 | 2023 |
The Child in Games: From the Meek, to the Mighty, to the Monstrous E Reay | 3 | 2022 |
Empathy puzzles: Solving intergenerational conflict in young adult video games E Reay The International Journal of Young Adult Literature 1 (1), 2020 | 3 | 2020 |
The kid-in-the-fridge: sacrificial children and vengeful masculinity in contemporary videogames E Reay Journal of Games Criticism, 2023 | 2 | 2023 |
Hands up! Close reading of the book and interview with Breanna J. McDaniel EJ Reay Bookbird: A Journal of International Children's Literature 58 (1), 77-82, 2020 | 2 | 2020 |
Treating symptoms or treating causes? Therapeutic video games for mental health E Reay ACM Games: Research and Practice 2 (2), 1-3, 2024 | 1 | 2024 |
The Child in Videogames: From the Meek, to the Mighty, to the Monstrous E Reay Palgrave Macmillan, 2024 | 1 | 2024 |
Immateriality and Immortality E REAY Studies of Digital Media Culture| Volume 14, 379, 2022 | 1 | 2022 |
“Who thinks beating a child is entertainment?”: Ideological Constructions of the Figure of ‘The Child’in Detroit: Become Human E Reay Proceedings of DiGRA 2020 Conference: Play Everywhere, 2020 | 1 | 2020 |
Ethical implications of digital gaming interventions for mental health: Systematic review and critical appraisal G Pavarini, E Reay, E Crowe, K Bhui, M Fazel, M Ma, M Parker, LM Smith OSF, 0 | 1 | |
Side-Eye from the Side Kid: Child Sidekicks as Disciplinary Tools in Contemporary Video Games EJ Reay Literature 4 (4), 247-261, 2024 | | 2024 |
Games C Hodent, F Blumberg, S Deterding, A Colvert, K Pothong, S Livingstone, ... | | 2024 |