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Elaine M. Raybourn
Elaine M. Raybourn
Principal Member of the Technical Staff, Sandia National Laboratories
sandia.gov의 이메일 확인됨 - 홈페이지
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TDCS guided using fMRI significantly accelerates learning to identify concealed objects
VP Clark, BA Coffman, AR Mayer, MP Weisend, TDR Lane, VD Calhoun, ...
Neuroimage 59 (1), 117-128, 2012
3532012
Applying simulation experience design methods to creating serious game-based adaptive training systems
EM Raybourn
Interacting with computers 19 (2), 206-214, 2007
2262007
A new paradigm for serious games: Transmedia learning for more effective training and education
EM Raybourn
Journal of Computational Science 5 (3), 471-481, 2014
1952014
When two hands are better than one: Enhancing collaboration using single display groupware
J Stewart, EM Raybourn, B Bederson, A Druin
CHI 98 conference summary on Human factors in computing systems, 287-288, 1998
1311998
Adaptive thinking & leadership simulation game training for special forces officers
EM Raybourn, E Deagle, K Mendini, J Heneghan
The Interservice, Industry Training, Simulation & Education Conference (ITSEC), 2005
1262005
Adding cultural signposts in adaptive community-based virtual environments
EM Raybourn, N Kings, J Davies
Interacting with computers 15 (1), 91-107, 2003
782003
Design and evaluation challenges of serious games
EM Raybourn, N Bos
CHI'05 extended abstracts on Human factors in computing systems, 2049-2050, 2005
682005
Social learning through gaming
EM Raybourn, A Waern
CHI'04 extended abstracts on Human factors in computing systems, 1733-1734, 2004
662004
Computer game design: New directions for intercultural simulation game designers
EM Raybourn
Developments in Business Simulation and Experiential Learning: Proceedings …, 1997
531997
Death to the privacy calculus?
B Knijnenburg, E Raybourn, D Cherry, D Wilkinson, S Sivakumar, H Sloan
Available at SSRN 2923806, 2017
482017
Group storytelling to support tacit knowledge externalization
C Valle, EM Raybourn, W Prinz, MRS Borges
Proceedings of the 10th International Conference on Human-Computer …, 2003
482003
Designing an emergent culture of negotiation in collaborative virtual communities: The DomeCityMOO simulation
EM Raybourn
Collaborative virtual environments: Digital places and spaces for …, 2001
362001
Information design for xr immersive environments: Challenges and opportunities
EM Raybourn, WA Stubblefield, M Trumbo, A Jones, J Whetzel, N Fabian
Virtual, Augmented and Mixed Reality. Multimodal Interaction: 11th …, 2019
332019
Adaptive thinking and leadership training for cultural awareness and communication competence
EM Raybourn
Interactive Technology and Smart Education 2 (2), 131-134, 2005
272005
Beyond serious games: Transmedia for more effective training & education
EM Raybourn
Proceedings of DHSS: The International Defense and Homeland Security …, 2012
262012
Intercultural competence game that fosters metacognitive agility and reflection
EM Raybourn
Online Communities and Social Computing: Third International Conference …, 2009
262009
Honing emotional intelligence with game-based crucible experiences
EM Raybourn
International Journal of Game-Based Learning (IJGBL) 1 (1), 32-44, 2011
222011
Designing Intercultural Agents
EM Raybourn
Agent culture: Human-agent interaction in a multicultural world, 267, 2004
222004
User-tailored privacy by design
D Wilkinson, S Sivakumar, D Cherry, BP Knijnenburg, EM Raybourn, ...
Proceedings of the Usable Security Mini Conference, 2017
212017
Exploring e-Portfolios as Independent Open Learner Models: Toward Army Learning Concept 2015.
EM Raybourn, D Regan
Sandia National Laboratories (SNL-NM), Albuquerque, NM (United States), 2011
212011
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