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Daniel Meister
Daniel Meister
amd.com의 이메일 확인됨 - 홈페이지
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A survey on bounding volume hierarchies for ray tracing
D Meister, S Ogaki, C Benthin, MJ Doyle, M Guthe, J Bittner
Computer Graphics Forum 40 (2), 683-712, 2021
1072021
Parallel locally-ordered clustering for bounding volume hierarchy construction
D Meister, J Bittner
IEEE transactions on visualization and computer graphics 24 (3), 1345-1353, 2018
522018
On ray reordering techniques for faster GPU ray tracing
D Meister, J Boksansky, M Guthe, J Bittner
Symposium on Interactive 3D Graphics and Games, 1-9, 2020
292020
Parallel BVH construction using progressive hierarchical refinement
J Hendrich, D Meister, J Bittner
Computer Graphics Forum 36 (2), 487-494, 2017
232017
Parallel reinsertion for bounding volume hierarchy optimization
D Meister, J Bittner
Computer Graphics Forum 37 (2), 463-473, 2018
182018
Parallel BVH construction using k-means clustering
D Meister, J Bittner
The Visual Computer 32, 977-987, 2016
132016
T‐SAH: Animation Optimized Bounding Volume Hierarchies
J Bittner, D Meister
Computer Graphics Forum 34 (2), 527-536, 2015
122015
Ray classification for accelerated bvh traversal
J Hendrich, A Pospíšil, D Meister, J Bittner
Computer Graphics Forum 38 (4), 49-56, 2019
82019
Performance Comparison of Bounding Volume Hierarchies for GPU Ray Tracing
D Meister, J Bittner
Journal of Computer Graphics Techniques (JCGT) 11 (4), 1-19, 2022
62022
Bounding Volume Hierarchies for High-Performance Ray Tracing
D Meister
Czech Technical University in Prague, 2018
42018
H-PLOC: Hierarchical Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction
C Benthin, D Meister, J Barczak, R Mehalwal, J Tsakok, A Kensler
Proceedings of the ACM on Computer Graphics and Interactive Techniques 7 (3 …, 2024
22024
HIPRT: A Ray Tracing Framework in HIP
D Meister, P Kulkarni, A Vasishta, T Harada
Proceedings of the ACM on Computer Graphics and Interactive Techniques 7 (3 …, 2024
22024
GPU Programming Primitives for Computer Graphics
D Meister, A Yoshimura, CC Kao
SIGGRAPH Asia 2023 Courses, 1-81, 2023
12023
Lightweight Multidimensional Adaptive Sampling for GPU Ray Tracing
D Meister, T Hachisuka
Journal of Computer Graphics Techniques (JCGT) 11 (3), 43-64, 2022
12022
Spatio-temporal BRDF: Modeling and synthesis
D Meister, A Pospíšil, I Sato, J Bittner
Computers & Graphics 97, 279-291, 2021
12021
Simulated Annealing for Parallel Insertion-Based BVH Optimization
D Meister, J Bittner
US Patent App. 18/068,442, 2024
2024
Neural Sequence Transformation
S Mukherjee, S Mukherjee, BS Hua, N Umetani, D Meister
Computer Graphics Forum (Pacific Graphics), 2021
2021
Methods for Fast Construction of Bounding Volume Hierarchies
D Meister
Czech Technical University in Prague, 2014
2014
Implementace algoritmu MDMA v prostředí Omnet++
D Meister
České vysoké učení technické v Praze. Vypočetní a informační centrum., 2012
2012
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