Immersive Virtual Reality for procedural training: Comparing traditional and learning by teaching approaches F De Lorenzis, FG Pratticò, M Repetto, E Pons, F Lamberti Computers in Industry 144, 103785, 2023 | 42 | 2023 |
Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders D Calandra, F De Lorenzis, A Cannavò, F Lamberti Virtual Reality 27 (2), 985-1012, 2023 | 32 | 2023 |
An immersive virtual reality platform for training CBRN operators F Lamberti, F De Lorenzis, FG Prattico, M Migliorini 2021 IEEE 45th Annual Computers, Software, and Applications Conference …, 2021 | 28 | 2021 |
Exploring simulation-based virtual reality as a mock-up tool to support the design of first responders training FG Pratticò, F De Lorenzis, D Calandra, A Cannavò, F Lamberti Applied Sciences 11 (16), 7527, 2021 | 16 | 2021 |
HCP-VR: Training First Responders through a Virtual Reality Application for Hydrogeological Risk Management. F De Lorenzis, FG Pratticò, F Lamberti VISIGRAPP (2: HUCAPP), 273-280, 2022 | 8 | 2022 |
Work-in-Progress—Blower VR: A Virtual Reality Experience to Support the Training of Forest Firefighters F De Lorenzis, FG Pratticò, F Lamberti 2022 8th International Conference of the Immersive Learning Research Network …, 2022 | 5 | 2022 |
An Immersive Virtual Reality Training Environment for CBRN Procedures F De Lorenzis, FG Pratticò, M Cultrera, M Migliorini, F Lamberti Methodologies and Use Cases on Extended Reality for Training and Education …, 2022 | 4 | 2022 |
Look at It This Way: A Comparison of Metaphors for Directing the User's Gaze in eXtended Reality Training Systems FG Pratticò, F De Lorenzis, F Lamberti 2021 7th International Conference of the Immersive Learning Research Network …, 2021 | 4 | 2021 |
On the quality of the experience with virtual reality-based instructional tools for science lab activities A Cannavò, F De Lorenzis, FG Pratticò, L Galante, F Lamberti Journal of Educational Computing Research 62 (7), 1763-1797, 2024 | 2 | 2024 |
MetaLibrary: towards social immersive environments for readers F De Lorenzis, A Visconti, A Cannavò, F Lamberti International Conference on Extended Reality, 79-87, 2023 | 2 | 2023 |
Energy efficiency engagement training in SMEs: A case study in the automotive sector G Millán, Y Rqiq, E Llano, V Ballestín, L Neusel, A Durand, J Tröger, ... Sustainability 14 (17), 10504, 2022 | 2 | 2022 |
3DK-reate: Create your own 3D Key for distributed authentication in the Metaverse F De Lorenzis, A Visconti, M Marani, E Prifti, C Andiloro, A Cannavò, ... 2023 IEEE Gaming, Entertainment, and Media Conference (GEM), 1-6, 2023 | 1 | 2023 |
A Study on Affordable Manipulation in Virtual Reality Simulations: Hand-Tracking versus Controller-Based Interaction F De Lorenzis, M Nadalin, M Migliorini, F Scarrone, F Lamberti, J Fiorenza 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2023 | 1 | 2023 |
A systematic literature review of learning assessment material authoring systems A Cannavò, F De Lorenzis, F Lamberti, C Demartini EDULEARN22 Proceedings, 5334-5344, 2022 | 1 | 2022 |
An automatic 3D scene generation pipeline based on a single 2D image A Cannavò, C Bardella, L Semeraro, F De Lorenzis, C Zhang, Y Jiang, ... Augmented Reality, Virtual Reality, and Computer Graphics: 8th International …, 2021 | 1 | 2021 |
Meta-Mate: A VR escape room for the study of integrals F De Lorenzis, A Visconti, C Mele, F Lamberti Proc. of 2024 IEEE 3rd International Conference on Intelligent Reality (ICIR …, 2024 | | 2024 |
Combining virtual reality with asymmetric collaborative learning: a case study in chemistry education F De Lorenzis, A Visconti, S Restivo, F Mazzini, S Esposito, SF Garofalo, ... Smart Learning Environments 11 (1), 43, 2024 | | 2024 |
Virtual Reconstruction, Museography, and VR/AR Communication in Design for Heritage PF Caliari, R Spallone, F Lamberti, EC Giovannini, F Natta, AL Diatta, ... Advances in Representation: New AI-and XR-Driven Transdisciplinarity, 217-235, 2024 | | 2024 |
Integrating the Time Travel Mechanic in VR Serious Games to Enhance Causal Reasoning A Visconti, M Nadalin, F De Lorenzis, FG Pratticò, F Lamberti 2024 IEEE Gaming, Entertainment, and Media Conference (GEM), 1-6, 2024 | | 2024 |
Formal and Non-Formal Learning in Virtual Environments F De Lorenzis Politecnico di Torino, 2024 | | 2024 |