Building imaginary worlds: The theory and history of subcreation MJP Wolf Routledge, 2014 | 1290 | 2014 |
The medium of the video game MJP Wolf University of Texas Press, 2002 | 1168 | 2002 |
The video game theory reader MJP Wolf, B Perron Routledge, 2013 | 807 | 2013 |
The video game explosion: a history from PONG to Playstation and beyond MJP Wolf Bloomsbury Publishing USA, 2007 | 782 | 2007 |
6 Genre and the Video Game MJP Wolf The medium of the video game, 113-134, 2002 | 461 | 2002 |
The video game theory reader 2 B Perron, MJP Wolf, TH Apperley Routledge, 2009 | 363 | 2009 |
Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming [3 volumes] MJP Wolf Bloomsbury Publishing USA, 2021 | 292 | 2021 |
Abstraction in the video game MJP Wolf The video game theory reader, 47-65, 2013 | 224 | 2013 |
The Routledge companion to video game studies MJP Wolf, B Perron Taylor & Francis, 2023 | 199 | 2023 |
Before the crash: Early video game history MJP Wolf Wayne State University Press, 2012 | 170 | 2012 |
Video games around the world MJP Wolf MIT Press, 2015 | 150 | 2015 |
Inventing space: Toward a taxonomy of on-and off-screen space in video games MJP Wolf Film Quarterly (ARCHIVE) 51 (1), 11, 1997 | 140 | 1997 |
Introducción a la teoría del videojuego MJP Wolf, B Perron Formats: revista de comunicació audiovisual, 2005 | 131 | 2005 |
3 Space in the Video Game MJP Wolf The medium of the video game, 51-76, 2002 | 105 | 2002 |
Subjunctive documentary: Computer imaging and simulation MJP Wolf Collecting visible evidence 274, 291, 1999 | 96 | 1999 |
Lego Studies MJP Wolf Taylor & Francis, 2014 | 71 | 2014 |
Abstracting reality: Art, communication, and cognition in the digital age MJP Wolf University Press of America, 2000 | 71 | 2000 |
1 The Video Game as a Medium MJP Wolf The medium of the video game, 13-34, 2002 | 70 | 2002 |
The Routledge companion to imaginary worlds MJP Wolf Routledge, 2018 | 59 | 2018 |
Theorizing navigable space in video games MJP Wolf Digarec Series, 18-49, 2011 | 57 | 2011 |