First-and third-person perspectives in immersive virtual environments: presence and performance analysis of embodied users G Gorisse, O Christmann, EA Amato, S Richir Frontiers in Robotics and AI 4, 33, 2017 | 305 | 2017 |
Proposition and validation of a questionnaire to measure the user experience in immersive virtual environments K Tcha-Tokey, O Christmann, E Loup-Escande, S Richir International Journal of Virtual Reality 16 (1), 33-48, 2016 | 248 | 2016 |
A questionnaire to measure the user experience in immersive virtual environments K Tcha-Tokey, E Loup-Escande, O Christmann, S Richir Proceedings of the 2016 virtual reality international conference, 1-5, 2016 | 122 | 2016 |
Towards a model of user experience in immersive virtual environments K Tcha-Tokey, O Christmann, E Loup-Escande, G Loup, S Richir Advances in Human‐Computer Interaction 2018 (1), 7827286, 2018 | 112 | 2018 |
From robot to virtual doppelganger: Impact of visual fidelity of avatars controlled in third-person perspective on embodiment and behavior in immersive virtual environments G Gorisse, O Christmann, S Houzangbe, S Richir Frontiers in Robotics and AI 6, 8, 2019 | 102 | 2019 |
A design methodology for parts using additive manufacturing N Boyard, M Rivette, O Christmann, S Richir 6th International Conference on Advanced research in Virtual and rapid …, 2013 | 86 | 2013 |
Impact of avatar facial anthropomorphism on body ownership, attractiveness and social presence in collaborative tasks in immersive virtual environments C Dubosc, G Gorisse, O Christmann, S Fleury, K Poinsot, S Richir Computers & Graphics 101, 82-92, 2021 | 54 | 2021 |
Effects on user experience in an edutainment virtual environment: comparison between CAVE and HMD K Tcha-Tokey, E Loup-Escande, O Christmann, S Richir Proceedings of the European conference on cognitive ergonomics, 1-8, 2017 | 49 | 2017 |
Augmented sport: exploring collective user experience M Pallot, R Eynard, B Poussard, O Christmann, S Richir Proceedings of the virtual reality international conference: Laval virtual, 1-8, 2013 | 45 | 2013 |
Needs’ elaboration between users, designers and project leaders: Analysis of a design process of a virtual reality-based software E Loup-Escande, JM Burkhardt, O Christmann, S Richir Information and Software Technology 56 (8), 1049-1061, 2014 | 32 | 2014 |
Effects of voluntary heart rate control on user engagement and agency in a virtual reality game S Houzangbe, O Christmann, G Gorisse, S Richir Virtual Reality 24 (4), 665-681, 2020 | 26 | 2020 |
Fear as a biofeedback game mechanic in virtual reality: effects on engagement and perceived usability S Houzangbe, O Christmann, G Gorisse, S Richir Proceedings of the 13th international conference on the foundations of …, 2018 | 26 | 2018 |
Ice breaking: Disentangling factors affecting the performance of immersive co-creation environments M Pallot, O Christmann, S Richir, L Dupont, V Boly, L Morel Proceedings of the Virtual Reality International Conference-Laval Virtual …, 2017 | 26 | 2017 |
Support optimization for additive manufacturing: application to FDM N Boyard, O Christmann, M Rivette, O Kerbrat, S Richir Rapid Prototyping Journal 24 (1), 69-79, 2018 | 25 | 2018 |
De la présence à l’incarnation: proposition d’un méta-modèle pour la réalité virtuelle G Gorisse, O Christmann, S Richir Interfaces numériques 7 (1), 94-114, 2018 | 24 | 2018 |
Impact of verbal communication on user experience in 3D immersive virtual environments R Eynard, M Pallot, O Christmann, S Richir 2015 IEEE international conference on engineering, technology and innovation …, 2015 | 24 | 2015 |
Visual search in dynamic 3D visualisations of unstructured picture collections O Christmann, N Carbonell, S Richir Interacting with Computers 22 (5), 399-416, 2010 | 22 | 2010 |
From robot to virtual doppelganger: Impact of avatar visual fidelity and self-esteem on perceived attractiveness G Gorisse, O Christmann, S Houzangbe, S Richir Proceedings of the 2018 international conference on advanced visual …, 2018 | 18 | 2018 |
First-and Third-Person Perspectives in Immersive Virtual Environments: Presence and Performance Analysis of Embodied Users. Frontiers in Robotics and AI 4 (2017) G Gorisse, O Christmann, EA Amato, S Richir URL http://journal. frontiersin. org/article/10.3389/850 frobt, 2017 | 18 | 2017 |
A seamless solution for 3D real-time interaction: design and evaluation F Hernoux, O Christmann Virtual Reality 19 (1), 1-20, 2015 | 18 | 2015 |