Spacetime expression cloning for blendshapes Y Seol, JP Lewis, J Seo, B Choi, K Anjyo, J Noh ACM Transactions on Graphics (TOG) 31 (2), 1-12, 2012 | 98 | 2012 |
Data-driven control of flapping flight E Ju, J Won, J Lee, B Choi, J Noh, MG Choi ACM Transactions on Graphics (TOG) 32 (5), 1-12, 2013 | 64 | 2013 |
SketchiMo: sketch-based motion editing for articulated characters B Choi, R Blanco i Ribera, JP Lewis, Y Seol, S Hong, H Eom, S Jung, ... ACM Transactions on Graphics (TOG) 35 (4), 146, 2016 | 45 | 2016 |
Characteristic facial retargeting J Song, B Choi, Y Seol, J Noh Computer Animation and Virtual Worlds 22 (2‐3), 187-194, 2011 | 42 | 2011 |
Animatomy: an Animator-centric, Anatomically Inspired System for 3D Facial Modeling, Animation and Transfer B Choi, H Eom, B Mouscadet, S Cullingford, K Ma, S Gassel, S Kim, ... SIGGRAPH Asia 2022 Conference Papers, 1-9, 2022 | 25 | 2022 |
Cartoon animation style rendering of water M You, J Park, B Choi, J Noh Advances in Visual Computing: 5th International Symposium, ISVC 2009, Las …, 2009 | 16 | 2009 |
Data‐Driven Reconstruction of Human Locomotion Using a Single Smartphone H Eom, B Choi, J Noh Computer Graphics Forum 33 (7), 11-19, 2014 | 13 | 2014 |
MOTION EDIT METHOD AND APPARATUS FOR ARTICULATED OBJECT J Noh, B Choi, RRI Blanco, S Hong, H Eom, S Jung, JP Lewis, Y Seol US Patent App. 15/838,494, 2018 | 8* | 2018 |
Sparse Rig Parameter Optimization for Character Animation J Song, R Blanco i Ribera, K Cho, M You, JP Lewis, B Choi, J Noh Computer Graphics Forum 36 (2), 85-94, 2017 | 7 | 2017 |
Extended spatial keyframing for complex character animation B Choi, M You, J Noh Computer Animation and Virtual Worlds 19 (3‐4), 175-188, 2008 | 7 | 2008 |
Age‐related gait motion transformation based on biomechanical observations S Jung, S Hong, K Cho, H Eom, B Choi, J Noh Computer Animation and Virtual Worlds 28 (3-4), e1774, 2017 | 6 | 2017 |
Facial model mapping with a neural network trained on varying levels of detail of facial scans BK Choi US Patent 11,354,774, 2022 | 5 | 2022 |
Motion retargeting method for character animation and apparatus thererof JY Noh, JW Song, RB Ribera, KM Cho, M Yu, BK Choi US Patent 10,586,371, 2020 | 5 | 2020 |
Synthesizing Character Animation with Smoothly Decomposed Motion Layers H Eom, B Choi, K Cho, S Jung, S Hong, J Noh Computer Graphics Forum 39 (1), 595-606, 2020 | 5 | 2020 |
Interactive Rigging with Intuitive Tools S Bang, B Choi, R Blanco i Ribera, M Kim, SH Lee, J Noh Computer Graphics Forum 34 (7), 123-132, 2015 | 5 | 2015 |
Systems and methods for data bundles in computer animation BK Choi US Patent 11,341,702, 2022 | 3 | 2022 |
Systems and methods for generating a skull surface for computer animation BK Choi US Patent 11,055,892, 2021 | 3 | 2021 |
Generating an animation rig for use in animating a computer-generated character based on facial scans of an actor and a muscle model BK Choi, G Klár US Patent 11,393,149, 2022 | 2 | 2022 |
Generating an animation rig for use in animating a computer-generated character based on facial scans of an actor and a muscle model BK Choi, G Klár US Patent 11,393,150, 2022 | 2 | 2022 |
FDLS: A Deep Learning Approach to Production Quality, Controllable, and Retargetable Facial Performances. WDK Ma, M Ghifary, JP Lewis, B Choi, H Eom The Digital Production Symposium, 1-9, 2022 | 1 | 2022 |