Measuring latency in virtual reality systems K Raaen, I Kjellmo International conference on entertainment computing, 457-462, 2015 | 120 | 2015 |
Can gamers detect cloud delay? K Raaen, R Eg, C Griwodz 2014 13th Annual Workshop on Network and Systems Support for Games, 1-3, 2014 | 42 | 2014 |
How much delay is there really in current games? K Raaen, A Petlund Proceedings of the 6th ACM multimedia systems conference, 89-92, 2015 | 41 | 2015 |
Emergency digital teaching during the COVID-19 lockdown: Students’ perspectives R Gonzalez, H Sørum, K Raaen Education Sciences 12 (3), 152, 2022 | 30 | 2022 |
Playing with delay: With poor timing comes poor performance, and experience follows suit R Eg, K Raaen, M Claypool 2018 Tenth International Conference on Quality of Multimedia Experience …, 2018 | 28 | 2018 |
Modeling user performance for moving target selection with a delayed mouse M Claypool, R Eg, K Raaen International Conference on Multimedia Modeling, 226-237, 2016 | 28 | 2016 |
Latency thresholds for usability in games: A survey K Raaen, TM Grønli Norsk IKT-konferanse for forskning og utdanning, 2014 | 26 | 2014 |
The effects of delay on game actions: Moving target selection with a mouse M Claypool, R Eg, K Raaen Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016 | 23 | 2016 |
Can Zoom replace the classroom? Perceptions on digital learning in higher education within it H Sørum, K Raaen, R Gonzalez ECEL 2021 20th European Conference on e-Learning, 427-434, 2021 | 15 | 2021 |
Instantaneous human-computer interactions: Button causes and screen effects K Raaen, R Eg Human-Computer Interaction: Users and Contexts: 17th International …, 2015 | 15 | 2015 |
Passion, cooperation and JavaScript: This is what the industry is looking for in a recently graduated computer programmer Per Lauvås K Raaen Norsk Informatikkonferanse 2017, 2017 | 13* | 2017 |
Lears: A lockless, relaxed-atomicity state model for parallel execution of a game server partition K Raaen, H Espeland, HK Stensland, A Petlund, P Halvorsen, C Griwodz 2012 41st International Conference on Parallel Processing Workshops, 382-389, 2012 | 10 | 2012 |
Entertainment computing-ICEC 2015 K Raaen, I Kjellmo Cham: Springer International Publishing, 457-462, 2015 | 9 | 2015 |
Playing with delay: An interactive VR demonstration K Raaen, R Eg, I Kjellmo Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual …, 2019 | 8 | 2019 |
How companies find and evaluate graduate computer programmers K Raaen, P Lauvås Jr Norsk Informatikkonferanse 2018, 2018 | 8 | 2018 |
Is Today’s Public Cloud Suited to Deploy Hardcore Realtime Services? A CPU Perspective K Raaen, A Petlund, P Halvorsen Euro-Par 2013: Parallel Processing Workshops: BigDataCloud, DIHC, FedICI …, 2014 | 7 | 2014 |
IT bachelor capstone project during lockdown: Student experiences K Raaen, H Sørum, R Gonzalez Norsk IKT-konferanse for forskning og utdanning, 2020 | 6 | 2020 |
When every millisecond counts: The impact of delay in vr gaming SS Sabet, R Eg, K Raaen, M Oasim, M Riegler, P Halvorsen 2022 14th International Conference on Quality of Multimedia Experience …, 2022 | 5 | 2022 |
Games for research: a comparative study of open source game projects SM Halvorsen, K Raaen Euro-Par 2013: Parallel Processing Workshops: BigDataCloud, DIHC, FedICI …, 2014 | 5 | 2014 |
Are you one of us? How Employers Prioritize among IT Graduates P Lauvås Jr, K Raaen, AO Larsson Proceedings of the 22nd Annual Conference on Information Technology …, 2021 | 4 | 2021 |