Stebėti
Stuart O'Connor
Pavadinimas
Cituota
Cituota
Metai
A proposed VR platform for supporting blended learning post COVID-19
S Colreavy-Donelly, A Ryan, S O’Connor, F Caraffini, S Kuhn, S Hasshu
Education Sciences 12 (7), 435, 2022
372022
SCIPS: A serious game using a guidance mechanic to scaffold effective training for cyber security
S O’Connor, S Hasshu, J Bielby, S Colreavy-Donnelly, S Kuhn, F Caraffini, ...
Information Sciences 580, 524-540, 2021
282021
Fostering engagement with cultural heritage through immersive vr and gamification
S O’Connor, S Colreavy-Donnelly, I Dunwell
Visual computing for cultural heritage, 301-321, 2020
242020
Perceived realism of crowd behaviour with social forces
S O'Connor, F Liarokapis, C Jayne
2015 19th International Conference on Information Visualisation, 494-499, 2015
222015
Identifying Parkinson’s disease through the classification of audio recording data
J Bielby, S Kuhn, S Colreavy-Donnelly, F Caraffini, S O’Connor, ...
2020 IEEE Congress on Evolutionary Computation (CEC), 1-7, 2020
112020
Assessing the perceived realism of agent grouping dynamics for adaptation and simulation
S O’Connor, J Shuttleworth, S Colreavy-Donnelly, F Liarokapis
Entertainment Computing 32, 100323, 2019
102019
I-Ulysses: A technical report
S Colreavy-Donnelly, S O’Connor, E Homapour
Entertainment Computing 32, 100321, 2019
92019
Leveraging immersive technologies to support blended learning post Covid-19
S Colreavy-Donnelly, A Ryan, S O'Connor, F Caraffini, S Kuhn, S Hasshu
62022
An initial study to assess the perceived realism of agent crowd behaviour in a virtual city
S O'Connor, F Liarokapis, C Peters
2013 5th International Conference on Games and Virtual Worlds for Serious …, 2013
52013
A perceptual study into the behaviour of autonomous agents within a virtual urban environment
S O'Connor, F Liarokapis, C Peters
2013 IEEE 14th International Symposium on" A World of Wireless, Mobile and …, 2013
52013
Developing gamified elements to influence positive behavioural change towards organisational energy efficiency
S O'Connor, S Doukianou, A Mahmoud, R Dixon, D O’Neill, I Dunwell
42017
Emotimask: Mapping mouth movements to an led matrix for improving recognition when teaching with a face mask
S Hasshu, S O’Connor, S Colreavy-Donnelly, S Kuhn, F Caraffini
The International Academic Forum (IAFOR), 2022
32022
Assessing the perceived realism of agent crowd behaviour within virtual urban environments using psychophysics
S O'Connor
Coventry University, 2016
12016
Affordances and Challenges of Extended Reality and their Applications for an Inclusive Education
M Fortes, L Ader, K Crowley, S Kuhn, F Caraffini, T Altind, S Hasshu, ...
Authorea Preprints, 2024
2024
31 Stroke early supported discharge: continuing to improve patient and organisational outcomes
M Carney, S O'Connor, J O'Reilly, DN Shaw, J Hanley, P Hickey
Age and Ageing 52 (Supplement_3), afad156. 063, 2023
2023
A Neural Network for Interpolating Light-Sources
S Colreavy-Donnelly, S Kuhn, F Caraffini, S O’Connor, Z Anastassi, ...
2020 IEEE 44th Annual Computers, Software, and Applications Conference …, 2020
2020
Towards Procedurally Generated Perceptually Plausible Inhabited Virtual Cities: A Psychophysical Investigation
S O’Connor, S Fialek, EB Roesch, C Peters
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Straipsniai 1–17