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Vanessa De Luca
Vanessa De Luca
Research Associate, SUPSI
Geverifieerd e-mailadres voor supsi.ch
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Does it last? Long-term impacts of an app-based behavior change intervention on household electricity savings in Switzerland
D Wemyss, F Cellina, E Lobsiger-Kägi, V De Luca, R Castri
Energy Research & Social Science 47, 16-27, 2019
1402019
A taxonomy of motivational affordances for meaningful gamified and persuasive technologies
P Weiser, D Bucher, F Cellina, V De Luca
EnviroInfo and ICT for Sustainability 2015, 271-280, 2015
1402015
Examining community-level collaborative vs. competitive approaches to enhance household electricity-saving behavior
D Wemyss, R Castri, F Cellina, V De Luca, E Lobsiger-Kägi, V Carabias
Energy Efficiency 11, 2057-2075, 2018
642018
The social power game: A smart application for sharing energy-saving behaviours in the city
V De Luca, R Castri
FSEA 27, 2014, 2014
332014
Keeping up with the joneses: examining community-level collaborative and competitive game mechanics to enhance household electricity-saving behaviour
D Wemyss, R Castri, V De Luca, F Cellina, V Frick, E Lobsiger-Kägi, ...
Proceedings of the 4th European Conference on Behaviour and Energy …, 2016
322016
Triggering electricity-saving through smart meters: Play, learn and interact using gamification and social comparison
R Castri, D Wemyss, F Cellina, V De Luca, V Frick, E Lobsiger-Kaegi, ...
212016
Urban Games to design the augmented city
V De Luca, M Bertolo
Eludamos: Journal for Computer Game Culture 6 (1), 71-83, 2012
212012
Inlife: Combining real life with serious games using iot
P Kosmides, K Demestichas, E Adamopoulou, N Koutsouris, ...
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-7, 2018
132018
Favouring behavioural change of household’s energy consumption through social media and cooperative play
R Castri, V De Luca, E Lobsiger-Kägi, C Moser, V Carabias
Behave Energy Conference, Oxford, United Kingdom, 3-4 September 2014, 2014
132014
Oltre l’interfaccia: emozioni e design dell’interazione per il benessere
V De Luca
MD Journal 1 (1), 106-119, 2016
112016
InLife: a platform enabling the exploitation of IoT and gamification in healthcare
N Koutsouris, P Kosmides, K Demestichas, E Adamopoulou, ...
2018 14th International Conference on Wireless and Mobile Computing …, 2018
82018
GoEco!–a set of smartphone apps supporting the transition towards sustainable mobility patterns
F Cellina, D Bucher, M Raubal, R Rudel, V De Luca, M Botta
52016
Guidelines to design inclusive ambient intelligence solutions for human activity sharing
N Catenazzi, V De Luca, L Sommaruga, M Botta
2012 sixth international conference on complex, intelligent, and software …, 2012
52012
HOW DO PERFORMERS INCREASE THEIR WELLBEING? AN INVESTIGATION AMONG MUSIC AND THEATER PROFESSIONALS
V De Luca, D Lombardi, C Cruder, M Pucciarelli
Proceedings of ICERI Conference of Education, Research and Innovation, 2018
22018
Turning fun into learning: how serious games inspire new educational frameworks
V De Luca, A Ascolese, E Rossini
INTED2018 Proceedings, 2897-2904, 2018
22018
Emotions-based interactions: Design challenges for increasing well-being
V De Luca
22016
Reality-based interaction design. a review of tools and products for people’s participation in the challenges of sustainability
V De Luca
DESIGNA, 317-326, 2018
12018
Eco-feedback and gamification elements for sustainability: the GoEco! living lab experiment
F Cellina, R Rudel, V De Luca, AE Rizzoli, M Botta, M Raubal, D Bucher, ...
Poster presented at the 6th European Transport Research Conference (TRA 2016 …, 2016
12016
Exploring design seeds for urban transformation
V De Luca, P Costa, M Zannoni
12014
Design Instrument for Learning Games: Shaping the motivation of play.
V De Luca, I Suteu
Proceedings of International Technology, Education and Development …, 2008
12008
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Artikelen 1–20