Does it last? Long-term impacts of an app-based behavior change intervention on household electricity savings in Switzerland D Wemyss, F Cellina, E Lobsiger-Kägi, V De Luca, R Castri Energy Research & Social Science 47, 16-27, 2019 | 140 | 2019 |
A taxonomy of motivational affordances for meaningful gamified and persuasive technologies P Weiser, D Bucher, F Cellina, V De Luca EnviroInfo and ICT for Sustainability 2015, 271-280, 2015 | 140 | 2015 |
Examining community-level collaborative vs. competitive approaches to enhance household electricity-saving behavior D Wemyss, R Castri, F Cellina, V De Luca, E Lobsiger-Kägi, V Carabias Energy Efficiency 11, 2057-2075, 2018 | 64 | 2018 |
The social power game: A smart application for sharing energy-saving behaviours in the city V De Luca, R Castri FSEA 27, 2014, 2014 | 33 | 2014 |
Keeping up with the joneses: examining community-level collaborative and competitive game mechanics to enhance household electricity-saving behaviour D Wemyss, R Castri, V De Luca, F Cellina, V Frick, E Lobsiger-Kägi, ... Proceedings of the 4th European Conference on Behaviour and Energy …, 2016 | 32 | 2016 |
Triggering electricity-saving through smart meters: Play, learn and interact using gamification and social comparison R Castri, D Wemyss, F Cellina, V De Luca, V Frick, E Lobsiger-Kaegi, ... | 21 | 2016 |
Urban Games to design the augmented city V De Luca, M Bertolo Eludamos: Journal for Computer Game Culture 6 (1), 71-83, 2012 | 21 | 2012 |
Inlife: Combining real life with serious games using iot P Kosmides, K Demestichas, E Adamopoulou, N Koutsouris, ... 2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-7, 2018 | 13 | 2018 |
Favouring behavioural change of household’s energy consumption through social media and cooperative play R Castri, V De Luca, E Lobsiger-Kägi, C Moser, V Carabias Behave Energy Conference, Oxford, United Kingdom, 3-4 September 2014, 2014 | 13 | 2014 |
Oltre l’interfaccia: emozioni e design dell’interazione per il benessere V De Luca MD Journal 1 (1), 106-119, 2016 | 11 | 2016 |
InLife: a platform enabling the exploitation of IoT and gamification in healthcare N Koutsouris, P Kosmides, K Demestichas, E Adamopoulou, ... 2018 14th International Conference on Wireless and Mobile Computing …, 2018 | 8 | 2018 |
GoEco!–a set of smartphone apps supporting the transition towards sustainable mobility patterns F Cellina, D Bucher, M Raubal, R Rudel, V De Luca, M Botta | 5 | 2016 |
Guidelines to design inclusive ambient intelligence solutions for human activity sharing N Catenazzi, V De Luca, L Sommaruga, M Botta 2012 sixth international conference on complex, intelligent, and software …, 2012 | 5 | 2012 |
HOW DO PERFORMERS INCREASE THEIR WELLBEING? AN INVESTIGATION AMONG MUSIC AND THEATER PROFESSIONALS V De Luca, D Lombardi, C Cruder, M Pucciarelli Proceedings of ICERI Conference of Education, Research and Innovation, 2018 | 2 | 2018 |
Turning fun into learning: how serious games inspire new educational frameworks V De Luca, A Ascolese, E Rossini INTED2018 Proceedings, 2897-2904, 2018 | 2 | 2018 |
Emotions-based interactions: Design challenges for increasing well-being V De Luca | 2 | 2016 |
Reality-based interaction design. a review of tools and products for people’s participation in the challenges of sustainability V De Luca DESIGNA, 317-326, 2018 | 1 | 2018 |
Eco-feedback and gamification elements for sustainability: the GoEco! living lab experiment F Cellina, R Rudel, V De Luca, AE Rizzoli, M Botta, M Raubal, D Bucher, ... Poster presented at the 6th European Transport Research Conference (TRA 2016 …, 2016 | 1 | 2016 |
Exploring design seeds for urban transformation V De Luca, P Costa, M Zannoni | 1 | 2014 |
Design Instrument for Learning Games: Shaping the motivation of play. V De Luca, I Suteu Proceedings of International Technology, Education and Development …, 2008 | 1 | 2008 |