Recent Developments in Game-Based Virtual Reality Educational Laboratories Using the Microsoft Kinect M Zhang, Z Zhang, Y Chang, ES Aziz, S Esche, C Chassapis International Journal of Emerging Technologies in Learning (iJET) 13 (01 …, 2018 | 108 | 2018 |
A multi‐user virtual laboratory environment for gear train design ESS Aziz, Y Chang, SK Esche, C Chassapis Computer Applications in Engineering Education 22 (4), 788-802, 2014 | 52 | 2014 |
Virtual Mechanical Assembly Training Based on a 3D Game Engine ELSS Aziz, Y Chang, SK Esche, C Chassapis Computer-Aided Design and Applications 12 (2), 119-134, 2015 | 24 | 2015 |
Integration of Physical Devices into Game-based Virtual Reality. Z Zhang, M Zhang, S Tumkor, Y Chang, SK Esche, C Chassapis iJOE 9 (5), 25-38, 2013 | 23 | 2013 |
Evaluation of a video game adaptation for mechanical engineering educational laboratories Y Chang, ES Aziz, Z Zhang, M Zhang, S Esche Frontiers in Education Conference (FIE), 2016 | 21 | 2016 |
A game-based laboratory for gear design Y Chang, ES Aziz, SK Esche, C Chassapis American Society for Engineering Education, 2011 | 18 | 2011 |
Real-Time 3D Model Reconstruction and Interaction Using Kinect for a Game-Based Virtual Laboratory Z Zhang, M Zhang, Y Chang, ES Aziz, SK Esche, C Chassapis ASME 2013 International Mechanical Engineering Congress and Exposition …, 2013 | 16 | 2013 |
A Shared Autonomy Approach for Wheelchair Navigation based on Learned User Preferences Y Chang, M Kutbi, N Agadakos, B Sun, P Mordohai Fifth International Workshop on Assistive Computer Vision and Robotics in …, 2017 | 14 | 2017 |
A Platform for Mechanical Assembly Education Using the Microsoft Kinect Y Chang, ES Aziz, Z Zhang, M Zhang, S Esche, C Chassapis ASME 2014 International Mechanical Engineering Congress and Exposition …, 2014 | 14 | 2014 |
Deep-hole inner diameter measuring system based on non-contact capacitance sensor Y Yu, H Zhang, Z Wang, Y Chang Transactions of Tianjin University 16 (6), 447-451, 2010 | 14 | 2010 |
Kinect-based Universal Range Sensor and its Application in Educational Laboratories. M Zhang, Z Zhang, Y Chang, SK Esche, C Chassapis iJOE 11 (2), 26-35, 2015 | 10 | 2015 |
Capturing assembly constraints of experimental setups in a virtual laboratory environment ES Aziz, Y Chang, SK Esche, C Chassapis ASME 2012 International Mechanical Engineering Congress and Exposition, 191-200, 2012 | 9 | 2012 |
Evaluation of the learning effectiveness of game-based and hands-on gear train laboratories E Aziz, JE Corter, Y Chang, SK Esche, C Chassapis Frontiers in Education Conference (FIE), 2012, 1-6, 2012 | 9 | 2012 |
An Efficient Method for Creating Virtual Spaces for Virtual Reality Z Zhang, M Zhang, Y Chang, SK Esche, C Chassapis ASME 2014 International Mechanical Engineering Congress and Exposition …, 2014 | 7 | 2014 |
Overcoming the limitations of current online laboratory systems using game-based virtual environments Y Chang, ES Aziz, SK Esche, C Chassapis ASME 2011 International Mechanical Engineering Congress and Exposition, 159-168, 2011 | 7 | 2011 |
Adapting computer game technology to support engineering laboratories ES Aziz, Y Chang, S Tumkor, SK Esche, C Chassapis ASME 2010 International Mechanical Engineering Congress and Exposition, 75-85, 2010 | 6 | 2010 |
A project-based platform for students’ Robot Operation System (ROS) programming experience Y Wang, Z Zhang, Y Chang 2022 ASEE Annual Conference, 2022 | 4 | 2022 |
Application of Internet of Things in Online Robotics Class Z Zhang, Y Chang, SK Esche, AS Zhang 2022 ASEE Annual Conference, 2022 | 2 | 2022 |
Inlier Clustering based on the Residuals of Random Hypotheses M Kutbi, Y Chang, P Mordohai Pattern Recognition Letters 150 (3), 2021 | | 2021 |
Hands-free Wheelchair Navigation Based on Egocentric Computer Vision M Kutbi, Y Chang, P Mordohai Workshop on Assistance and Service Robotics in a Human Environment in …, 2017 | | 2017 |