Psychometric evaluation of Simulator Sickness Questionnaire and its variants as a measure of cybersickness in consumer virtual environments V Sevinc, MI Berkman Applied ergonomics 82, 102958, 2020 | 212 | 2020 |
Presence and immersion in virtual reality MI Berkman, E Akan Encyclopedia of computer graphics and games, 1461-1470, 2024 | 162 | 2024 |
Re-Assessing the Usability Metric for User Experience (UMUX) Scale. MI Berkman, D Karahoca Journal of Usability Studies 11 (3), 2016 | 122 | 2016 |
History of virtual reality MI Berkman Encyclopedia of computer graphics and games, 873-881, 2024 | 50 | 2024 |
Impact of different immersive techniques on the perceived sense of presence measured via subjective scales Ç Yildirim, B Bostan, MI Berkman Entertainment Computing 31, 100308, 2019 | 30 | 2019 |
I-group presence questionnaire: Psychometrically revised English version Mİ Berkman, G Çatak Mugla Journal of Science and Technology 7, 1-10, 2021 | 19 | 2021 |
Comparison of VR and desktop game user experience in a puzzle game:“Keep Talking and Nobody Explodes” M Berkman, G Çatak, M Eremektar AJIT-e: Academic Journal of Information Technology 11 (42), 180-204, 2020 | 17 | 2020 |
A direct touch table-top display as a multi-user information kiosk: Comparing the usability of a single display groupware either by a single user or people cooperating as a group MI Berkman, A Karahoca Interacting with Computers 24 (5), 423-437, 2012 | 16 | 2012 |
Encyclopedia of computer graphics and games MI Berkman, E Akan Presence and immersion in virtual reality, 1-10, 2019 | 15 | 2019 |
Net kuşağının bilgisayar ve TV kullanımı biçimleri üzerinden etkileşimli TVye dair tutumları üzerine bir araştırma Mİ Berkman Sosyal Bilimler Enstitüsü, 2009 | 15 | 2009 |
A measurement and structural model for usability evaluation of shared workspace groupware MI Berkman, D Karahoca, A Karahoca International Journal of Human–Computer Interaction 34 (1), 35-56, 2018 | 13 | 2018 |
Exploring usability as a formative construct through UMUX: A multi-language approach for Turkish adaptation Mİ Berkman, Ş Şahin International Journal of Human–Computer Interaction 40 (2), 457-481, 2024 | 11 | 2024 |
Individual differences in usability of cell phone SMS menus A Karahoca, D Karahoca, I Yengin, B Yuce, I Berkman, S Simsek, ... Proceedings of the 5th WSEAS International Conference on Telecommunications …, 2006 | 11* | 2006 |
Effect of physical activity on VR experience: an experimental study A Aksayim, Mİ Berkman Laval Virtual ConVRgence (VRIC) Virtual Reality International Conference …, 2020 | 6 | 2020 |
Adapting SUPR-Q into Turkish for assessing user experience in web and mobile services Mİ Berkman, Ş Şahin Turkish Online Journal of Design Art and Communication 11 (4), 1328-1347, 2021 | 5 | 2021 |
Design process of a VR sports games trilogy for paraplegic players: VR4Inclusion case study SB Benim, Mİ Berkman, G Çatak Game+ Design Education: Proceedings of PUDCAD 2020, 181-192, 2021 | 5 | 2021 |
Physiological measures in game user research E Akan, MI Berkman Game User Experience And Player-Centered Design, 231-249, 2020 | 5 | 2020 |
Eye tracking in virtual reality MI Berkman Encyclopedia of Computer Graphics and Games, 681-688, 2024 | 4 | 2024 |
Turkish adaptation study of the game user experience satisfaction scale: GUESS-TR MI Berkman, B Bostan, S Şenyer International Journal of Human–Computer Interaction 38 (11), 1081-1093, 2022 | 4 | 2022 |
Controllers in VR game user experience: perceived user performance on a VR puzzle game MI Berkman, B Bostan, B Yalcin Contemporary Topics in Computer Graphics and Games, 17-28, 2019 | 4 | 2019 |