Assessment for learning in immersive environments V Shute, S Rahimi, B Emihovich Virtual, augmented, and mixed realities in education, 71-87, 2017 | 47 | 2017 |
Can Video Gameplay Improve Undergraduates' Problem-Solving Skills? B Emihovich, N Roque, J Mason International Journal of Game-Based Learning (IJGBL) 10 (2), 1-18, 2020 | 28 | 2020 |
Assessing problem-solving skills in game-based immersive environments VJ Shute, B Emihovich Second handbook of information technology in primary and secondary education …, 2018 | 20 | 2018 |
Improving undergraduates' problem-solving skills through video gameplay BW Emihovich The Florida State University, 2017 | 7 | 2017 |
Game-Based Learning and Systems Thinking: an Innovative Instructional Approach for the 21st Century B Emihovich TechTrends, 2023 | 6 | 2023 |
SPECIAL-a conceptual framework to support learning in immersive environments B Emihovich, X Xu, TL Arrington International Journal of Smart Technology and Learning 2 (2-3), 182-197, 2020 | 5 | 2020 |
Press play! How immersive environments support problem-solving skills and productive failure B Emihovich, L Arrington, X Xu Game-Based Assessment Revisited, 121-139, 2019 | 3 | 2019 |
Implementing Universal Design for Learning in Online Courses to Support Multilingual Students in Higher Education B Emihovich Society for Information Technology & Teacher Education International …, 2024 | | 2024 |
Self-Study of an Online Educational Technology Graduate Program: An Illuminative Evaluation B Emihovich, M Javeri EdMedia+ Innovate Learning, 450-456, 2023 | | 2023 |
Educational Technology Online Program Assessment for Accreditation: Integrating LMS Mastery Learning Gradebook to assess Program and Course Learning Outcomes B Emihovich, M Javeri EdMedia+ Innovate Learning, 348-353, 2022 | | 2022 |