Player motivations: A psychological perspective B Bostan Computers in Entertainment (CIE) 7 (2), 1-26, 2009 | 179 | 2009 |
Game challenges and difficulty levels: lessons learned From RPGs B Bostan, S Öğüt International simulation and gaming association conference, 2009 | 56 | 2009 |
Fundamentals of Interactive Storytelling B Bostan, T Marsh Academic Journal of Information Technology 3 (8), 2012 | 39 | 2012 |
Requirements analysis of presence: Insights from a RPG game B Bostan Computers in Entertainment (CIE) 7 (1), 1-17, 2009 | 37 | 2009 |
Sanal gerçeklikte etkileşim B Bostan PQDT-Global, 2007 | 36 | 2007 |
Impact of different immersive techniques on the perceived sense of presence measured via subjective scales Ç Yildirim, B Bostan, MI Berkman Entertainment Computing 31, 100308, 2019 | 30 | 2019 |
Explorations in player motivations: game mods B Bostan, U Kaplancali Proceedings of GAMEON-ASIA, 2010 | 27 | 2010 |
Interaction in virtual reality G Nalbant, B Bostan 4th international symposium of interactive medial design (ISIMD), 2006 | 26 | 2006 |
Dijital oyunlar: Tasarım gereksinimleri ve oyuncu psikolojisi B Bostan, Ö Tıngöy AJIT-e: Academic Journal of Information Technology 6 (19), 7-21, 2015 | 24 | 2015 |
Explorations in Player Motivations: Game Mechanics. B Bostan, U Kaplancali GAMEON 2009, 5-11, 2009 | 24 | 2009 |
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience B Bostan, T Marsh LECTURE NOTES IN COMPUTER SCIENCE 1 (6243), 472-475, 2010 | 19 | 2010 |
A motivational framework for analyzing player and virtual agent behavior B Bostan Entertainment Computing 1 (3-4), 139-146, 2010 | 18 | 2010 |
Game user experience and player-centered design B Bostan Springer, 2020 | 17 | 2020 |
Future of new media, towards the ulimate medium: presence, immersion and MMORPGs. 5 Ö Tıngöy, B Bostan International Symposium Communication in the Millennium Kitabı, 234-239, 2007 | 17 | 2007 |
Gamer psychology and behavior B Bostan Springer, 2016 | 16 | 2016 |
Games and Narrative: Theory and Practice Bostan Springer International Publishing, 2022 | 15 | 2022 |
In pursuit of optimal gaming experience: challenges and difficulty levels B Bostan, S Öğüt Entertainment= Emotion Conference, 2009 | 15 | 2009 |
Deconstructing Game Stories with Propp’s Morphology B Bostan, O Turan Contemporary Topics in Computer Graphics and Games, 67–79, 2019 | 13 | 2019 |
Methodological Review Of Playability Heuristics Ç Aker, K Rızvanoğlu, B Bostan Contemporary Topics in Computer Graphics and Games, 81–117, 2019 | 11 | 2019 |
Dijital Oyunlar ve İnteraktif Anlatı B Bostan | 10 | 2022 |