Enhance learning on software project management through a role-play game in a virtual world V Maratou, E Chatzidaki, M Xenos Interactive Learning Environments 24 (4), 897-915, 2016 | 57 | 2016 |
UX evaluation of open MOOC platforms: A comparative study between Moodle and Open edX combining user interaction metrics and wearable biosensors A Liapis, V Maratou, T Panagiotakopoulos, C Katsanos, A Kameas Interactive Learning Environments 31 (10), 6841-6855, 2023 | 26 | 2023 |
Game-based learning in higher education using analogue games V Maratou, F Ennami, F Luz, Y Abdullahi, RA Medeisiene, I Ščiukauskė, ... International Journal of Film and Media Arts 8 (1), 68-84, 2023 | 23 | 2023 |
Game-based learning using a 3D virtual world in computer engineering education M Xenos, V Maratou, I Ntokas, C Mettouris, GA Papadopoulos 2017 IEEE Global Engineering Education Conference (EDUCON), 1078-1083, 2017 | 22 | 2017 |
Information Security Awareness through a Virtual World: An end-user requirements analysis C Mettouris, V Maratou, D Vuckovic, GA Papadopoulos, M Xenos 5th International Conference on Information Society and Technology …, 2015 | 11 | 2015 |
Usability and presence evaluation of a 3D virtual world learning environment simulating information security threats I Ntokas, V Maratou, M Xenos 2015 7th Computer Science and Electronic Engineering Conference (CEEC), 71-76, 2015 | 10 | 2015 |
An accessible and inclusive future for tabletop games and learning: Paradigms and approaches C Sousa, F Luz, MM Fonseca, P Neves, P Lopes, V Maratou, ... ICERI2022 Proceedings, 8397-8406, 2022 | 9 | 2022 |
Personalized context-aware recommendations in 3D virtual learning environments A Granić, V Maratou, C Mettouris, GA Papadopoulos, M Xenos TOJET: The Turkish Online Journal of Educational Technology 14, 396-406, 2015 | 3 | 2015 |
Report on 3D virtual worlds platforms and technologies V Maratou, M Xenos Project report for V-ALERT (Virtual World for Awareness and Learning on …, 2014 | 3 | 2014 |
Educating Global Citizens with the Help of a MOOC A Kameas, B Quarta, V Maratou EDULEARN18 Proceedings, 10933-10942, 2018 | 2 | 2018 |
Educating People on Real-life Information Security Threats through 3d Virtual World Simulations C METTOURIS, V MARATOU, I NTOKAS, M XENOS, G Papadopoulos The 6th International Conference on e-Learning (eLearning-2015), 24-25, 2015 | 2 | 2015 |
Implementation of an Educational Virtual World for Software Engineering S Vicky Maratou Master Thesis, Hellenic Open University, 2012 | 2 | 2012 |
The Challenges and Opportunities of Analogue Game-Based Learning RA Medeisiene, I Sciukauske, D Karasa, V Maratou, R Chaliampalias, ... London South Bank University, 2021 | 1 | 2021 |
Enhancing Learning on Information Security Using 3D Virtual World Learning Environment V Maratou, M Xenos, D Vučković, A Granić, A Drecun 5th International Conference on Information Society and Technology …, 2015 | 1 | 2015 |
A MOOC FOR TEACHING DIGITAL CULTURAL HERITAGE AS MEANS FOR AN INCLUSIVE EDUCATION AND FOR THE PROMOTION OF EUROPEAN VALUES AMONG YOUNGSTERS A Kameas, E Georgakakou, V Maratou, M Lillis, B Quarta ICERI2020 Proceedings, 6791-6795, 2020 | | 2020 |
Educational video games: an overview R Chaliampalias, V Maratou, A Kameas Videogames for Teachers: from research to action, 93-120, 2019 | | 2019 |
Video games as educational tools R Chaliampalias, V Maratou, A Kameas Videogames for Teachers: from research to action, 121-140, 2019 | | 2019 |
A MOOC on how to address Global Citizenship Education through Digital Storytelling V Maratou, A Kameas, B Quarta, V Vassiliadis Conference Proceedings. The Future of Education 2018, 2018 | | 2018 |
TRAINING THE EDUCATORS TO FACILITATE THE TEACHING AND ASSESSMENT OF ABSTRACT SYLLABUS BY THE USE OF SERIOUS GAMES (TEGA) S Rye, Y Abdullahi, F Enammi, C Sousa, F Luz, V Maratou, ... | | |
IMAGE CO-REGISTRATION IN BRAIN TUMOR RESIDUAL DISEASE FROM CT AND SPECT DATA SETS V Maratou, GC Kagadis, D Cavouras, P Spyridonos, V Makris, ... | | |