Building imaginary worlds: The theory and history of subcreation MJP Wolf Routledge, 2014 | 1295 | 2014 |
The medium of the video game MJP Wolf University of Texas Press, 2002 | 1169 | 2002 |
The video game theory reader MJP Wolf, B Perron Routledge, 2013 | 792 | 2013 |
The video game explosion: a history from PONG to Playstation and beyond MJP Wolf Bloomsbury Publishing USA, 2007 | 784 | 2007 |
6 Genre and the Video Game MJP Wolf The medium of the video game, 113-134, 2002 | 459 | 2002 |
The video game theory reader 2 B Perron, MJP Wolf, TH Apperley Routledge, 2009 | 359 | 2009 |
Encyclopedia Of Video Games: The Culture, Technology, And Art Of Gaming [3 Volumes] MJP Wolf Bloomsbury Publishing USA, 2021 | 287 | 2021 |
Abstraction in the video game MJP Wolf The video game theory reader, 47-65, 2013 | 215 | 2013 |
The Routledge companion to video game studies MJP Wolf, B Perron Taylor & Francis, 2023 | 196 | 2023 |
Before the crash: Early video game history MJP Wolf Wayne State University Press, 2012 | 176 | 2012 |
Video games around the world MJP Wolf MIT Press, 2015 | 145 | 2015 |
Inventing space: Toward a taxonomy of on-and off-screen space in video games MJP Wolf Film Quarterly (ARCHIVE) 51 (1), 11, 1997 | 137 | 1997 |
Introducción a la teoría del videojuego MJP Wolf, B Perron Formats: revista de comunicació audiovisual, 2005 | 128 | 2005 |
3 Space in the Video Game MJP Wolf The medium of the video game, 51-76, 2013 | 107 | 2013 |
Subjunctive documentary: Computer imaging and simulation MJP Wolf Collecting visible evidence 6, 274-91, 1999 | 91 | 1999 |
Lego Studies MJP Wolf Taylor & Francis, 2014 | 73 | 2014 |
1 The Video Game as a Medium MJP Wolf The medium of the video game, 13-34, 2002 | 70 | 2002 |
Abstracting reality: Art, communication, and cognition in the digital age MJP Wolf University Press of America, 2000 | 70 | 2000 |
The Routledge companion to imaginary worlds MJP Wolf Routledge, 2018 | 58 | 2018 |
Theorizing navigable space in video games MJP Wolf Digarec series, 18-49, 2011 | 57 | 2011 |