Obserwuj
Daniele Zolezzi
Daniele Zolezzi
Zweryfikowany adres z edu.unige.it
Tytuł
Cytowane przez
Cytowane przez
Rok
Online peer instruction on Moodle to foster students’ engagement at the time of COVID-19 pandemic
M Vallarino, S Iacono, D Zolezzi, GV Vercelli
IEEE Transactions on Education 65 (4), 628-637, 2022
162022
Virtual Reality Arcade Game in Game-Based Learning for Cultural Heritage
S Iacono, D Zolezzi, G Vercelli
Augmented Reality, Virtual Reality, and Computer Graphics: 5th International …, 2018
92018
Virtual Reality in Cultural Heritage: A Setup for Balzi Rossi Museum
S Iacono, M Scaramuzzino, L Martini, C Panelli, D Zolezzi, M Perotti, ...
Applied Sciences 14 (9), 3562, 2024
62024
Puzzle battle 2.0: a revisited serious game in VR during pandemic’s period
GV Vercelli, S Iacono, M Vallarino, D Zolezzi
Games and Learning Alliance: 10th International Conference, GALA 2021, La …, 2021
62021
Teaching in the Metaverse: Recreating an Italian Level A1 Course in Meta Horizon Woorkrooms
D Zolezzi, GV Vercelli
Conference Proceedings. The Future of Education 2023, 2023
32023
Star Words Re-Generated: Gamification and GenAI for Effective Training.
D Zolezzi, S Iacono, G Vercelli
International Journal of Emerging Technologies in Learning 19 (4), 2024
22024
Metaverse, A Year After: Evolution of XR Tools and Generative-AI
S Iacono, D Zolezzi, G Vercelli
2023 IEEE International Conference on Metrology for eXtended Reality …, 2023
22023
XR Enhanced Learning: an A1 Level Gamified MOOC for Italian Learning
D Zolezzi, S Iacono, M Rossi, GV Vercelli
Conference Proceedings. Innovation in Language Learning 2022, 2022
22022
Ceci N'Est Pas Une Publication: The Art of AI-Generated Research Papers.
D Zolezzi
International Journal of Emerging Technologies in Learning 19 (5), 2024
12024
The Timeless Chamber: A Virtual Reality Escape Room Enhancing Educational Experiences
D Zolezzi, L Martini, S Iacono, GV Vercelli
Conference Proceedings. New Perspectives in Science Education 2025, 2025
2025
From Risk to Readiness: VR-Based Safety Training for Industrial Hazards
G Vercelli, S Iacono, L Martini, M Zardetto, D Zolezzi
arXiv preprint arXiv:2412.13725, 2024
2024
Comunicazione Digitale XR: Assessing the impact of extended reality technologies on learning
D Zolezzi, S Iacono, L Martini, GV Vercelli
Computers & Education: X Reality 5, 100077, 2024
2024
Building Consistent Characters through Open-Source Generative AI
L Martini, L La Tessa, D Zolezzi
International Journal of Emerging Technologies in Learning (iJET) 19 (8), 82-89, 2024
2024
Advancing Persistent Character Generation: Comparative Analysis of Fine-Tuning Techniques for Diffusion Models
L Martini, S Iacono, D Zolezzi, GV Vercelli
AI 5 (4), 1779-1792, 2024
2024
“Alice in Codeland”: A Gamified Approach to Web Programming Education
D Zolezzi, S Iacono, G Vercelli
2024 IEEE Gaming, Entertainment, and Media Conference (GEM), 1-3, 2024
2024
Gamifying Cultural Heritage: The Digitization Journey of Genoa University Museum System (SMA-UniGe)
L La Tessa, S Schiaparelli, M Coccoli, S Iacono, G Vercelli, D Zolezzi
Preprints, 2024
2024
Cultural Heritage and Virtual Reality: A Setup for Balzi Rossi Museum
S Iacono, M Scaramuzzino, L Martini, C Panelli, D Zolezzi, M Perotti, ...
Preprints, 2024
2024
STAR WORDS–UNA NUOVA SPERANZA: GAMIFICATION E GENERATIVE AI PER UNA FORMAZIONE EFFICACE
D Zolezzi, S Iacono, G Vercelli
Nie można teraz wykonać tej operacji. Spróbuj ponownie później.
Prace 1–18