How blockchain, virtual reality, and augmented reality are converging, and why A Cannavo, F Lamberti IEEE Consumer Electronics Magazine 10 (5), 6-13, 2020 | 75 | 2020 |
Comparing state-of-the-art and emerging augmented reality interfaces for autonomous vehicle-to-pedestrian communication FG Pratticò, F Lamberti, A Cannavò, L Morra, P Montuschi IEEE Transactions on Vehicular Technology 70 (2), 1157-1168, 2021 | 58 | 2021 |
Handpainter-3d sketching in vr with hand-based physical proxy Y Jiang, C Zhang, H Fu, A Cannavò, F Lamberti, HYK Lau, W Wang Proceedings of the 2021 CHI conference on human factors in computing systems …, 2021 | 50 | 2021 |
Immersive virtual reality-based interfaces for character animation A Cannavò, C Demartini, L Morra, F Lamberti IEEE Access 7, 125463-125480, 2019 | 49 | 2019 |
Virtual character animation based on affordable motion capture and reconfigurable tangible interfaces F Lamberti, G Paravati, V Gatteschi, A Cannavo, P Montuschi IEEE transactions on visualization and computer graphics 24 (5), 1742-1755, 2017 | 42 | 2017 |
An evaluation testbed for locomotion in virtual reality A Cannavò, D Calandra, FG Pratticò, V Gatteschi, F Lamberti IEEE Transactions on Visualization and Computer Graphics 27 (3), 1871-1889, 2020 | 41 | 2020 |
A movement analysis system based on immersive virtual reality and wearable technology for sport training A Cannavò, FG Pratticò, G Ministeri, F Lamberti Proceedings of the 4th international conference on virtual reality, 26-31, 2018 | 41 | 2018 |
Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders D Calandra, F De Lorenzis, A Cannavò, F Lamberti Virtual Reality 27 (2), 985-1012, 2023 | 32 | 2023 |
Augmented reality for the manufacturing industry: the case of an assembly assistant C Botto, A Cannavò, D Cappuccio, G Morat, AN Sarvestani, P Ricci, ... 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2020 | 29 | 2020 |
Is immersive virtual reality the ultimate interface for 3D animators? F Lamberti, A Cannavo, P Montuschi Computer 53 (4), 36-45, 2020 | 26 | 2020 |
Supporting web analytics by aggregating user interaction data from heterogeneous devices using viewport-DOM-based heat maps F Lamberti, G Paravati, V Gatteschi, A Cannavò IEEE Transactions on Industrial Informatics 13 (4), 1989-1999, 2017 | 26 | 2017 |
Improving AR-powered remote assistance: a new approach aimed to foster operator’s autonomy and optimize the use of skilled resources D Calandra, A Cannavò, F Lamberti The International Journal of Advanced Manufacturing Technology 114 (9), 3147 …, 2021 | 23 | 2021 |
Digital twin-and extended reality-based telepresence for collaborative robot programming in the 6G perspective D Calandra, FG Pratticò, A Cannavò, C Casetti, F Lamberti Digital Communications and Networks 10 (2), 315-327, 2024 | 22 | 2024 |
Comparing algorithms for aggressive driving event detection based on vehicle motion data V Gatteschi, A Cannavò, F Lamberti, L Morra, P Montuschi IEEE Transactions on Vehicular Technology 71 (1), 53-68, 2021 | 17 | 2021 |
Exploring simulation-based virtual reality as a mock-up tool to support the design of first responders training FG Pratticò, F De Lorenzis, D Calandra, A Cannavò, F Lamberti Applied Sciences 11 (16), 7527, 2021 | 16 | 2021 |
Mixed reality-based user interaction feedback for a hand-controlled interface targeted to robot teleoperation L Cancedda, A Cannavò, G Garofalo, F Lamberti, P Montuschi, G Paravati Augmented Reality, Virtual Reality, and Computer Graphics: 4th International …, 2017 | 15 | 2017 |
Automatic generation of affective 3D virtual environments from 2D images G Marullo, C Zhang, F Lamberti Proceedings of the GRAPP, 2020 | 14 | 2020 |
A visual editing tool supporting the production of 3D interactive graphics assets for public exhibitions A Cannavò, F De Pace, F Salaroglio, F Lamberti International journal of human-computer studies 141, 102450, 2020 | 12 | 2020 |
Tele-operation of robot teams: a comparison of gamepad-, mobile device and hand tracking-based user interfaces S Bonaiuto, A Cannavò, G Piumatti, G Paravati, F Lamberti 2017 IEEE 41st Annual Computer Software and Applications Conference (COMPSAC …, 2017 | 12 | 2017 |
A virtual character posing system based on reconfigurable tangible user interfaces and immersive virtual reality A Cannavò, F Lamberti Proc. Smart Tools and Applications in Graphics (STAG2018), 1-11, 2018 | 11 | 2018 |