Presence and immersion in virtual reality MI Berkman, E Akan Encyclopedia of computer graphics and games, 1461-1470, 2024 | 162 | 2024 |
Encyclopedia of computer graphics and games MI Berkman, E Akan Presence and immersion in virtual reality, 1-10, 2019 | 15 | 2019 |
Seamless-walk: natural and comfortable virtual reality locomotion method with a high-resolution tactile sensor Y Choi, DH Park, S Lee, I Han, E Akan, HC Jeon, Y Luo, SJ Kim, ... Virtual Reality 27 (2), 1431-1445, 2023 | 8 | 2023 |
Physiological measures in game user research E Akan, MI Berkman Game User Experience And Player-Centered Design, 231-249, 2020 | 5 | 2020 |
GAMEHIGHED Initial Report: Output 1: Initial Research & Analysis Report. Higher-ed Programmes for Careers in Game Design & Development (2019–2022) G Çatak, B Bostan, Ç Aker, E Akan, J Gemrot, L Kolek, P Barák, ... Kazimierz Wielki University, 2020 | 1 | 2020 |
Method and device for estimating locomotion in virtual reality C Yunho, KJ Kim, A Ecehan, DH Park, SH Lee, J Hyeon-Chang, I Han US Patent App. 18/237,459, 2024 | | 2024 |
Smart Insole: Predicting 3D human pose from foot pressure I Han, S Lee, S Park, E Akan, Y Luo, KJ Kim 2nd NeurIPS Workshop on Touch Processing: From Data to Knowledge, 0 | | |
Examining presence scales under the influence of increasing virtual reality experience in physiologically arousing virtual environments E Akan Sosyal Bilimler Enstitüsü, 0 | | |