Compressing color data for voxelized surface geometry D Dolonius, E Sintorn, V Kämpe, U Assarsson IEEE transactions on visualization and computer graphics 25 (2), 1270-1282, 2017 | 36 | 2017 |
Fast, memory-efficient construction of voxelized shadows V Kämpe, E Sintorn, U Assarsson Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, 25-30, 2015 | 25 | 2015 |
Spherical gaussian light‐field textures for fast precomputed global illumination RR Currius, D Dolonius, U Assarsson, E Sintorn Computer Graphics Forum 39 (2), 133-146, 2020 | 17 | 2020 |
Voxel DAGs and Multiresolution Hierarchies: From Large-Scale Scenes to Pre-computed Shadows. U Assarsson, M Billeter, D Dolonius, E Eisemann, A Jaspe, L Scandolo, ... Eurographics (Tutorials), 9-11, 2018 | 5 | 2018 |
UV‐free Texturing using Sparse Voxel DAGs D Dolonius, E Sintorn, U Assarsson Computer Graphics Forum 39 (2), 121-132, 2020 | 3 | 2020 |
Sparse Voxel DAGs for Shadows and for Geometry with Colors D Dolonius PQDT-Global, 2018 | 2 | 2018 |
On sparse voxel DAGs and memory efficient compression of surface attributes for real-time scenarios D Dolonius PQDT-Global, 2022 | | 2022 |
Image analysis of malign melanoma: Waveles and svd D Dolonius Image, 2015 | | 2015 |