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Niels Justesen
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Deep learning for video game playing
N Justesen, P Bontrager, J Togelius, S Risi
IEEE Transactions on Games 12 (1), 1-20, 2019
3562019
Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generation
N Justesen, RR Torrado, P Bontrager, A Khalifa, J Togelius, S Risi
arXiv preprint arXiv:1806.10729, 2018
2392018
Bootstrapping conditional gans for video game level generation
RR Torrado, A Khalifa, MC Green, N Justesen, S Risi, J Togelius
2020 IEEE Conference on Games (CoG), 41-48, 2020
1222020
Learning macromanagement in starcraft from replays using deep learning
N Justesen, S Risi
2017 IEEE Conference on Computational Intelligence and Games (CIG), 162-169, 2017
922017
Script-and cluster-based UCT for StarCraft
N Justesen, B Tillman, J Togelius, S Risi
2014 IEEE conference on computational intelligence and games, 1-8, 2014
582014
Continual Online Evolutionary Planning for In-Game Build Order Adaptation in StarCraft
N Justesen, S Risi
442017
Online evolution for multi-action adversarial games
N Justesen, T Mahlmann, J Togelius
Applications of Evolutionary Computation: 19th European Conference …, 2016
432016
Playing multiaction adversarial games: Online evolutionary planning versus tree search
N Justesen, T Mahlmann, S Risi, J Togelius
IEEE Transactions on Games 10 (3), 281-291, 2017
422017
Procedural level generation improves generality of deep reinforcement learning
N Justesen, RR Torrado, P Bontrager, A Khalifa, J Togelius, S Risi
arXiv preprint arXiv:1806.10729, 2018
392018
Automated curriculum learning by rewarding temporally rare events
N Justesen, S Risi
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018
342018
Map-elites for noisy domains by adaptive sampling
N Justesen, S Risi, JB Mouret
Proceedings of the Genetic and Evolutionary Computation Conference Companion …, 2019
312019
Illuminating generalization in deep reinforcement learning through procedural level generation. arXiv
N Justesen, R Torrado, P Bontrager, A Khalifa, J Togelius, S Risi
Learning 9, 2018
312018
Blood bowl: A new board game challenge and competition for ai
N Justesen, LM Uth, C Jakobsen, PD Moore, J Togelius, S Risi
2019 IEEE conference on Games (CoG), 1-8, 2019
282019
Capturing local and global patterns in procedural content generation via machine learning
V Volz, N Justesen, S Snodgrass, S Asadi, S Purmonen, C Holmgård, ...
2020 IEEE Conference on Games (CoG), 399-406, 2020
162020
Game bot generation for gaming applications
GN Yannakakis, CH Pedersen, L Henriksen, B Mikkelsen, S Risi, ...
US Patent 10,918,948, 2021
112021
Learning a behavioral repertoire from demonstrations
N Justesen, M González-Duque, D Cabarcas, JB Mouret, S Risi
2020 IEEE Conference on Games (CoG), 383-390, 2020
92020
When are we done with games?
N Justesen, MS Debus, S Risi
2019 IEEE Conference on Games (CoG), 1-8, 2019
82019
Blood bowl: The next board game challenge for ai
N Justesen, S Risi, J Togelius
Blood Bowl: The Next Board Game Challenge for AI, 2018
22018
AI-based content generation for gaming applications
S Snodgrass, V Volz, NO Justesen, S Risi, L Henriksen
US Patent 11,596,867, 2023
12023
Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors
N Justesen, M Kaselimi, S Snodgrass, M Vozaru, M Schlegel, J Wingren, ...
arXiv preprint arXiv:2501.00078, 2024
2024
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