Creativity support tools: Report from a US National Science Foundation sponsored workshop B Shneiderman, G Fischer, M Czerwinski, M Resnick, B Myers, L Candy, ... International Journal of Human-Computer Interaction 20 (2), 61-77, 2006 | 372 | 2006 |
Creativity support tool evaluation methods and metrics T Hewett, M Czerwinski, M Terry, J Nunamaker, L Candy, B Kules, ... Creativity Support Tools, 10-24, 2005 | 81 | 2005 |
A new playground experience: going digital? S Seitinger, E Sylvan, O Zuckerman, M Popovic, O Zuckerman CHI'06 extended abstracts on Human factors in computing systems, 303-308, 2006 | 70 | 2006 |
Martian boneyards: Scientific inquiry in an MMO game J Asbell-Clarke, T Edwards, E Rowe, J Larsen, E Sylvan, J Hewitt International Journal of Game-Based Learning (IJGBL) 2 (1), 52-76, 2012 | 48 | 2012 |
Predicting influence in an online community of creators E Sylvan Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2010 | 25 | 2010 |
The sharing of wonderful ideas: influence and interaction in Online Communities of Creators E Sylvan Massachusetts Institute of Technology, 2007 | 23 | 2007 |
Assessment design for emergent game-based learning J Asbell-Clarke, E Rowe, E Sylvan CHI'13 Extended Abstracts on Human Factors in Computing Systems, 679-684, 2013 | 21 | 2013 |
Who knows whom in a virtual learning network? Applying social network analysis to communities of learners at the Computer Clubhouse E Sylvan International Society of the Learning Sciences, 2006 | 19 | 2006 |
Working through impulse: assessment of emergent learning in a physics game J Asbell-Clarke, E Rowe, E Sylvan, R Baker Games+ Learning+ Society 9 (1), 1-7, 2013 | 12 | 2013 |
Integrating aesthetic, engineering, and scientific understanding in a hands-on design activity E Sylvan Poster at IDC 5, 2005 | 11 | 2005 |
Collaborative scientific inquiry in Arcadia: An MMO gaming environment on Blue Mars J Asbell-Clark, T Edwards, J Larsen, E Rowe, E Sylvan, J Hewitt American Education Research Association Annual Meeting, New Orleans, LA …, 2011 | 7 | 2011 |
The canary’s not dead, it’s just resting: The productive failure of a science-based augmented-reality game E Sylvan, J Larsen, J Asbell-Clarke, T Edwards Proceedings of Games+ Learning+ Society 8, 31-37, 2012 | 6 | 2012 |
“It's Not as Bad as Using the Toaster All of the Time”: Trade-offs in a Scratch Game about Energy Use G Puttick, A Strawhacker, D Bernstein, E Sylvan Boulder, CO: International Society of the Learning Sciences, 2014 | 5 | 2014 |
Martian boneyards: can a community of players be a community of practice? J Asbell-Clarke, E Sylvan CHI'12 Extended Abstracts on Human Factors in Computing Systems, 409-418, 2012 | 5 | 2012 |
The computer clubhouse village: Sharing ideas and connecting communities of designers across borders E Sylvan YB Kafai, KA Peppler & RN Chapman (Hg.), The computer clubhouse …, 2009 | 3 | 2009 |
Predicting social influence and project influence in Online Communities of Creators E Sylvan International Society of the Learning Sciences (ISLS), 2010 | 2 | 2010 |
Designing the Reactive Playground: Benefits and Drawbacks of Adding Digital Technology to Outdoor Play Environments S Seitinger, E Sylvan, O Zuckerman, M Popovic, O Zuckerman | 2 | 2004 |
Empowering Students in a Datafied World: Adult Stakeholders’ Perspectives on Digital Self-Determination in the US K-12 Environment E Sylvan, M McGee, S Cortesi Proceedings of the 16th International Conference on Computer-Supported …, 2023 | | 2023 |
Network models of online communities of creators E Sylvan Proceedings of the 8th iternational conference on Computer supported …, 2007 | | 2007 |
Antona, M. 79 J Beck, S Bhalla, J Brzezinski, L Candy, YH Chai, S Chan, B Choi, ... INTERNATIONAL JOURNAL OF HUMAN–COMPUTER INTERACTION 20 (3), 309, 2006 | | 2006 |