Game design workshop: a playcentric approach to creating innovative games T Fullerton CRC press, 2014 | 2786 | 2014 |
Game design workshop: Designing, prototyping, & playtesting games T Fullerton, C Swain, S Hoffman CRC Press, 2004 | 703 | 2004 |
The hegemony of play J Fron, T Fullerton, JF Morie, C Pearce Proceedings of DiGRA 2007 Conference: Situated Play, 2007 | 356 | 2007 |
Playing dress-up: Costumes, roleplay and imagination J Fron, T Fullerton, JF Morie, C Pearce Philosophy of computer games, 24-27, 2007 | 116 | 2007 |
Documentary games: Putting the player in the path of history T Fullerton Playing the past: History and nostalgia in video games, 215-238, 2008 | 107 | 2008 |
Getting girls into the game: Towards a ‘virtuous cycle’ T Fullerton, J Fron, C Pearce, J Morie Beyond Barbie and Mortal Kombat: New perspectives on gender and gaming, 161-176, 2008 | 88 | 2008 |
Sustainable play: Toward a new games movement for the digital age C Pearce, T Fullerton, J Fron, JF Morie Games and Culture 2 (3), 261-278, 2007 | 58 | 2007 |
That cloud game: dreaming (and doing) innovative game design T Fullerton, J Chen, K Santiago, E Nelson, V Diamante, A Meyers, G Song, ... Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 51-59, 2006 | 56 | 2006 |
A game of one’s own: Towards a new gendered poetics of digital space T Fullerton, JF Morie, C Pearce Proceedings DAC, 2007 | 54 | 2007 |
Play-centric games education T Fullerton Computer 39 (6), 36-42, 2006 | 32 | 2006 |
Postsecondary play: The role of games and social media in higher education WG Tierney, ZB Corwin, T Fullerton, G Ragusa JHU Press, 2014 | 29 | 2014 |
A playcentric approach to creating innovative games T Fullerton Game Design Workshop, 2008 | 19 | 2008 |
Improving player choices T Fullerton, C Swain, S Hoffman Gamasutra. Retrieved December 15, 2015, 2004 | 17 | 2004 |
Reflections on the night journey: An experimental video game T Fullerton Kritische Berichte: The Ludic Society-The Relevance of Videogames, Print, 2009 | 12 | 2009 |
Designing history: the path to participation nation T Fullerton, LM Malamed, N Sharkasi, J Vigil Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 7-14, 2009 | 10 | 2009 |
A reality game to cross disciplines: Fostering networks and collaboration B Stokes, J Watson, T Fullerton, S Wiscombe Proceedings of DiGRA 2013 Conference, 2013 | 9 | 2013 |
Chapter 3-working with formal elements T Fullerton, C Swain Game Design Workshop,, 49-85, 2008 | 9 | 2008 |
The play’s the thing: Practicing play as community foundation and design technique T Fullerton Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play, 2005 | 8 | 2005 |
Walden, a game EDU T Fullerton | 6 | 2022 |
Mindful Gaming: User Experiences with Headspace and Walden, a Game M Hamilton, B DiSalvo, T Fullerton International Conference on Human-Computer Interaction, 3-19, 2021 | 6 | 2021 |