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Karen "Kat" Schrier
Karen "Kat" Schrier
Marist University
Подтвержден адрес электронной почты в домене marist.edu - Главная страница
Название
Процитировано
Процитировано
Год
Using augmented reality games to teach 21st century skills
K Schrier
ACM SIGGRAPH 2006 educators program, 15-es, 2006
2442006
Knowledge games: How playing games can solve problems, create insight, and make change
K Schrier
JHU Press, 2016
1212016
EPIC: A framework for using video games in ethics education
K Schrier
Journal of Moral Education 44 (4), 393-424, 2015
1152015
" Neomillennial" Learning Styles Propagated by Wireless Handheld Devices
E Dieterle, C Dede, K Schrier
Ubiquitous and pervasive knowledge and learning management: Semantics …, 2007
1132007
Ethics and game design: teaching values through play: teaching values through play
K Schrier, D Gibson
IGI Global, 2010
962010
Revolutionizing history education: Using augmented reality games to teach histories
KL Schrier
Massachusetts Institute of Technology, Department of Comparative Media Studies, 2005
902005
Designing games for moral learning and knowledge building
K Schrier
Games and Culture 14 (4), 306-343, 2019
852019
Learning and role-playing games
J Hammer, A To, K Schrier, SL Bowman, G Kaufman
Role-playing game studies, 283-299, 2018
832018
Designing role-playing video games for ethical thinking
K Schrier
Educational Technology Research and Development 65 (4), 831-868, 2017
692017
Learning, Education and Games. Volume One: Curricular and Design Considerations
K Schrier
ETC Press, 2014
622014
The limits and strengths of using digital games as empathy machines
M Farber, K Schrier
< bound method Organization. get_name_with_acronym of< Organization: United …, 2017
572017
We the gamers: How games teach ethics and civics
K Schrier
Oxford University Press, 2021
532021
Players and their characters in role-playing games
SL Bowman, K Schrier
Role-Playing Game Studies, 395-410, 2018
442018
Disability and video games journalism: A discourse analysis of accessibility and gaming culture
SLR Anderson, K Schrier
Games and Culture 17 (2), 179-197, 2022
392022
Learning and Education Games: Volume Two: Bringing Games into Educational Contexts
KS Shaenfeld
Lulu. com, 2016
352016
Worldbuilding in role-playing games
K Schrier, E Torner, J Hammer
Role-Playing Game Studies, 349-363, 2018
332018
Designing Games for Ethics: Models, Techniques and Frameworks: Models, Techniques and Frameworks
K Schrier, D Gibson
IGI Global, 2010
332010
Using digital games to teach history and historical thinking
K Schrier
Learning, education and games 1, 2014
312014
Designing and using games to teach ethics and ethical thinking
K Schrier
Learning, education and games 141, 2014
312014
Reliving the revolution: designing augmented reality games to teach critical thinking
K Schrier
Games and simulations in online learning: Research and development …, 2007
272007
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