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Matthew Farber, Ed.D.
Matthew Farber, Ed.D.
Associate Professor of Educational Technology, University of Northern Colorado
Подтвержден адрес электронной почты в домене unco.edu - Главная страница
Название
Процитировано
Процитировано
Год
Gamify your classroom: A field guide to game-based learning
M Farber
Peter Lang, 2015
1652015
The limits and strengths of using digital games as empathy machines
M Farber, K Schrier
< bound method Organization. get_name_with_acronym of< Organization: United …, 2017
572017
Gamify your classroom
M Farber
The Education Digest 81 (5), 37, 2016
302016
A systematic literature review of ‘empathy’and ‘games’
K Schrier, M Farber
Journal of Gaming & Virtual Worlds 13 (2), 195-214, 2021
262021
Game-Based Learning in Action: How an Expert Affinity Group Teaches with Games
M Farber
242018
Gaming SEL: Games As Transformational to Social and Emotional Learning.
M Farber
Peter Lang Publishing Group, 2021
182021
The game jam guide
S Cornish
Carnegie Mellon University, 2017
162017
Teachers' Self-Reported Pedagogical Changes: Are We Preparing Teachers for Online STEM Education?
HJ Kang, M Farber, KA Mahovsky
Journal of Higher Education Theory & Practice, 2021
142021
GGJ-next: The global game jam for youth
A Arya, S Gold, M Farber, K Miklasz
Proceedings of the International Conference on Game Jams, Hackathons and …, 2019
122019
Effects of a digital game-based course in building adolescents’ knowledge and social-emotional competencies
V Mukund, M Sharma, A Srivastva, R Sharma, M Farber, ...
Games for Health Journal 11 (1), 18-29, 2022
112022
Beyond winning: A situational analysis of two digital autobiographical games
M Farber, K Schrier
Game Studies 21 (4), 2021
102021
The quest for learning: Promoting engagement and disciplinary literacy through game-based quests
AL Betts, N Fabienke, M Farber
Disciplinary literacy connections to popular culture in K-12 settings, 203-230, 2021
82021
Open questions for empathy and games
K Schrier, M Farber
Proceedings of Connected Learning Conference 18, 2018
82018
Global perspectives on gameful and playful teaching and learning
M Farber
IGI Global, 2019
72019
Why serious games are not chocolate-covered broccoli
M Farber
Edutopia. Retrieved November 12, 2017, 2014
72014
Gamifying student engagement
M Farber
Edutopia http://www. edutopia. org/blog/gamifyingstudent-engagement-matthew …, 2013
72013
Gaming literacy and its potential for teaching social and emotional learning to adolescent children
M Farber
Handbook of Research on Supporting Social and Emotional Development Through …, 2021
42021
Civic participation among seventh-grade social studies students in multi-user virtual environments
L Zieger, M Farber
Journal of Interactive Learning Research 23 (4), 393-410, 2012
42012
Systems at Play: Game Design as an Approach for Teen Self-Expression
M FARBER, M WILLIAMS, L MELLMAN, XUN YU
Journal of Games, Self, and Society 2 (1), 40-84, 2020
32020
Insights from investigating early childhood ebooks on literacy, cognitive development, and social and emotional learning outcomes
M Farber, W Merchant
E-Learning and Digital Media 20 (3), 300-313, 2023
22023
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