An Overview Of Learning Support Factors On Mathematic Games A Fairuzabadi, AA Supianto Kinet. Game Technol. Inf. Syst. Comput. Network, Comput. Electron. Control 4 …, 2019 | 9 | 2019 |
Analysis of Players' Speed Thinking in Color Mix Game Application A Fairuzabadi, A Supianto, H Tolle International Association of Online Engineering, 2018 | 8 | 2018 |
Peningkatan Sumberdaya Ekonomi UMKM Aquascape “Ardev” Di Kelurahan Dinoyo Kotamalang D Anggarani, A Sopanah, K Hasan, A Fairuzabadi The 5th Conference on Innovation and Application ofScience and Technology …, 2022 | 4 | 2022 |
CoMiG: a Color Mix Game as a Learning Media for Color Mixing Theory A Fairuzabadi, AA Supianto 2018 International Conference on Sustainable Information Engineering and …, 2018 | 4 | 2018 |
Geometrial: Development of Educational Digital Game for Combined Two-Dimensional Figure Learning A Fairuzabadi, H Tolle, FA Bachtiar, AA Supianto Journal of Information Technology and Computer Science 7 (1), 60-80, 2022 | 3 | 2022 |
Evolusi Kepemimpinan Digital: Transformasi Modal Manusia dalam Era Artificial Intelligence C Anam, DC Dewi, A Fairuzabadi Maeswara : Jurnal Riset Ilmu Manajemen dan Kewirausahaan 2 (5), 11-24, 2024 | 2 | 2024 |
Rancang bangun game “color impact” sebagai sarana edukasi berbasis android A Fairuzabadi, F Marisa, ID Wijaya JIMP-Jurnal Informatika Merdeka Pasuruan E-ISSN 2503-1945 2 (1), 1-15, 2017 | 2 | 2017 |
TRANSFORMASI WARUNG MAKAN TRADISIONAL: MENUJU KUALITAS DAN KEBERSIHAN YANG LEBIH BAIK A Fairuzabadi, HP Pawestri, U Wahyudi, M Mulyono, Z Zulkifli E-Amal: Jurnal Pengabdian Kepada Masyarakat 4 (2), 695-700, 2024 | | 2024 |
Evaluation of Reading Interest Based on Octalysis Gamification A Fairuzabadi, A Rahman Journal of Information Technology application in Education, Economy, Health …, 2024 | | 2024 |
PEMANFAATAN PEMASARAN DIGITAL BAGI UMKM KERUPUK SINGKONG DI DUSUN SEKARPUTIH DESA PENDEM KECAMATAN JUNREJO KOTA BATU K Hasan, AS Supriyadi, D Anggarani, A Hermawati, A Fairuzabadi Prosidia Widya Saintek 2 (2), 263-270, 2023 | | 2023 |
PENGEMBANGAN GAME EDUKASI GEOMETRI DIMENSI 2 BERBASIS MOBILE DENGAN MODEL PEMBELAJARAN PROBLEM SOLVING A Fairuzabadi Universitas Brawijaya, 2021 | | 2021 |