Analysis of gamification models in education using MDA framework GP Kusuma, EK Wigati, Y Utomo, LKP Suryapranata Procedia Computer Science 135, 385-392, 2018 | 279 | 2018 |
Sign language recognition application systems for deaf-mute people: A review based on input-process-output R Anderson, F Wiryana, MC Ariesta, GP Kusuma Procedia computer science 116, 441-448, 2017 | 174 | 2017 |
Hybrid database system of MySQL and MongoDB in web application development G Ongo, GP Kusuma 2018 International Conference on Information Management and Technology …, 2018 | 60 | 2018 |
PCA-based image recombination for multimodal 2D+ 3D face recognition GP Kusuma, CS Chua Image and Vision Computing 29 (5), 306-316, 2011 | 55 | 2011 |
Enhancing historical learning using role-playing game on mobile platform GP Kusuma, LKP Suryapranata, EK Wigati, Y Utomo Procedia Computer Science 179, 886-893, 2021 | 53 | 2021 |
Emotion recognition on fer-2013 face images using fine-tuned vgg-16 GP Kusuma, J Jonathan, AP Lim Advances in Science, Technology and Engineering Systems Journal 5 (6), 315-322, 2020 | 52 | 2020 |
Websocket to support real time smart home applications B Soewito, FE Gunawan, IGP Kusuma Procedia Computer Science 157, 560-566, 2019 | 47 | 2019 |
Emotion detection in text using nested long short-term memory D Haryadi, GP Kusuma International Journal of Advanced Computer Science and Applications 10 (6), 2019 | 45 | 2019 |
Classification of imbalanced land-use/land-cover data using variational semi-supervised learning TW Cenggoro, SM Isa, GP Kusuma, B Pardamean 2017 international conference on innovative and creative information …, 2017 | 45 | 2017 |
Face recognition using modified OpenFace K Santoso, GP Kusuma Procedia Computer Science 135, 510-517, 2018 | 44 | 2018 |
Internet of things for sleep quality monitoring system: A survey N Surantha, GP Kusuma, SM Isa 2016 11th International Conference on Knowledge, Information and Creativity …, 2016 | 37 | 2016 |
A Survey of Hand Gesture Recognition Methods in Sign Language Recognition. MC Ariesta, F Wiryana, GP Kusuma Pertanika Journal of Science & Technology 26 (4), 2018 | 34 | 2018 |
Quality measurement for serious games LKP Suryapranata, B Soewito, GP Kusuma, FL Gaol, HLHS Warnars 2017 International Conference on Applied Computer and Communication …, 2017 | 29 | 2017 |
A fingerprint-based coarse-to-fine algorithm for indoor positioning system using Bluetooth Low Energy MMK Lie, GP Kusuma Neural Computing and Applications 33, 2735-2751, 2021 | 28 | 2021 |
Air pollution mapping using mobile sensor based on internet of things EP Wonohardjo, GP Kusuma Procedia Computer Science 157, 638-645, 2019 | 25 | 2019 |
Indoor positioning system using hybrid method of fingerprinting and pedestrian dead reckoning A Riady, GP Kusuma Journal of King Saud University-Computer and Information Sciences 34 (9 …, 2022 | 22 | 2022 |
The effectiveness of personality-based gamification model for foreign vocabulary online learning H Kang, GP Kusuma Advances in Science, Technology and Engineering Systems 5 (2), 261-271, 2020 | 20 | 2020 |
Facial emotion recognition using computer vision AP Lim, GP Kusuma, A Zahra 2018 Indonesian Association for Pattern Recognition International Conference …, 2018 | 18 | 2018 |
Plant disease classification using Lite pretrained deep convolutional neural network on Android mobile device B Syamsuri, GP Kusuma Int. J. Innov. Technol. Explor. Eng 9 (2), 2796-2804, 2019 | 17 | 2019 |
A platform on the cloud for self-creation of mobile interactive learning trails Y Li, A Guo, JA Lee, GPK Negara International Journal of Mobile Learning and Organisation 7 (1), 66-80, 2013 | 16 | 2013 |