Sledovať
I Gede Putra Kusuma Negara
Názov
Citované v
Citované v
Rok
Analysis of gamification models in education using MDA framework
GP Kusuma, EK Wigati, Y Utomo, LKP Suryapranata
Procedia Computer Science 135, 385-392, 2018
2792018
Sign language recognition application systems for deaf-mute people: A review based on input-process-output
R Anderson, F Wiryana, MC Ariesta, GP Kusuma
Procedia computer science 116, 441-448, 2017
1742017
Hybrid database system of MySQL and MongoDB in web application development
G Ongo, GP Kusuma
2018 International Conference on Information Management and Technology …, 2018
602018
PCA-based image recombination for multimodal 2D+ 3D face recognition
GP Kusuma, CS Chua
Image and Vision Computing 29 (5), 306-316, 2011
552011
Enhancing historical learning using role-playing game on mobile platform
GP Kusuma, LKP Suryapranata, EK Wigati, Y Utomo
Procedia Computer Science 179, 886-893, 2021
532021
Emotion recognition on fer-2013 face images using fine-tuned vgg-16
GP Kusuma, J Jonathan, AP Lim
Advances in Science, Technology and Engineering Systems Journal 5 (6), 315-322, 2020
522020
Websocket to support real time smart home applications
B Soewito, FE Gunawan, IGP Kusuma
Procedia Computer Science 157, 560-566, 2019
472019
Emotion detection in text using nested long short-term memory
D Haryadi, GP Kusuma
International Journal of Advanced Computer Science and Applications 10 (6), 2019
452019
Classification of imbalanced land-use/land-cover data using variational semi-supervised learning
TW Cenggoro, SM Isa, GP Kusuma, B Pardamean
2017 international conference on innovative and creative information …, 2017
452017
Face recognition using modified OpenFace
K Santoso, GP Kusuma
Procedia Computer Science 135, 510-517, 2018
442018
Internet of things for sleep quality monitoring system: A survey
N Surantha, GP Kusuma, SM Isa
2016 11th International Conference on Knowledge, Information and Creativity …, 2016
372016
A Survey of Hand Gesture Recognition Methods in Sign Language Recognition.
MC Ariesta, F Wiryana, GP Kusuma
Pertanika Journal of Science & Technology 26 (4), 2018
342018
Quality measurement for serious games
LKP Suryapranata, B Soewito, GP Kusuma, FL Gaol, HLHS Warnars
2017 International Conference on Applied Computer and Communication …, 2017
292017
A fingerprint-based coarse-to-fine algorithm for indoor positioning system using Bluetooth Low Energy
MMK Lie, GP Kusuma
Neural Computing and Applications 33, 2735-2751, 2021
282021
Air pollution mapping using mobile sensor based on internet of things
EP Wonohardjo, GP Kusuma
Procedia Computer Science 157, 638-645, 2019
252019
Indoor positioning system using hybrid method of fingerprinting and pedestrian dead reckoning
A Riady, GP Kusuma
Journal of King Saud University-Computer and Information Sciences 34 (9 …, 2022
222022
The effectiveness of personality-based gamification model for foreign vocabulary online learning
H Kang, GP Kusuma
Advances in Science, Technology and Engineering Systems 5 (2), 261-271, 2020
202020
Facial emotion recognition using computer vision
AP Lim, GP Kusuma, A Zahra
2018 Indonesian Association for Pattern Recognition International Conference …, 2018
182018
Plant disease classification using Lite pretrained deep convolutional neural network on Android mobile device
B Syamsuri, GP Kusuma
Int. J. Innov. Technol. Explor. Eng 9 (2), 2796-2804, 2019
172019
A platform on the cloud for self-creation of mobile interactive learning trails
Y Li, A Guo, JA Lee, GPK Negara
International Journal of Mobile Learning and Organisation 7 (1), 66-80, 2013
162013
Systém momentálne nemôže vykonať operáciu. Skúste to neskôr.
Články 1–20