QUALINET white paper on definitions of immersive media experience (IMEx) A Perkis, C Timmerer, S Baraković, JB Husić, S Bech, S Bosse, J Botev, ... arXiv preprint arXiv:2007.07032, 2020 | 116 | 2020 |
A survey of challenges and methods for Quality of Experience assessment of interactive VR applications S Vlahovic, M Suznjevic, L Skorin-Kapov Journal on Multimodal User Interfaces 16 (3), 257-291, 2022 | 64 | 2022 |
Subjective assessment of different locomotion techniques in virtual reality environments S Vlahović, M Suznjevic, L Skorin-Kapov 2018 Tenth International Conference on Quality of Multimedia Experience …, 2018 | 34 | 2018 |
The impact of network latency on gaming QoE for an FPS VR game S Vlahovic, M Suznjevic, L Skorin-Kapov 2019 Eleventh international conference on quality of multimedia experience …, 2019 | 32 | 2019 |
The effect of VR gaming on discomfort, cybersickness, and reaction time S Vlahovic, M Suznjevic, N Pavlin-Bernardic, L Skorin-Kapov 2021 13th International Conference on Quality of Multimedia Experience …, 2021 | 20 | 2021 |
Challenges in assessing network latency impact on QoE and in-game performance in VR first person shooter games S Vlahovic, M Suznjevic, L Skorin-Kapov 2019 15th International Conference on Telecommunications (ConTEL), 1-8, 2019 | 14 | 2019 |
The impact of network and social context on quality of experience for competitive multiplayer virtual reality games I Slivar, S Vlahovic, M Silic, L Skorin-Kapov, M Suznjevic Proceedings of the 2nd Workshop on Games Systems, 16-21, 2022 | 12 | 2022 |
A framework for the classification and evaluation of game mechanics for virtual reality games S Vlahovic, M Suznjevic, L Skorin-Kapov Electronics 11 (18), 2946, 2022 | 11 | 2022 |
Not just cybersickness: Short-term effects of popular vr game mechanics on physical discomfort and reaction time S Vlahovic, L Skorin-Kapov, M Suznjevic, N Pavlin-Bernardic Virtual reality 28 (2), 108, 2024 | 5 | 2024 |
An initiative toward an enhanced industry-reported comfort, accessibility, and safety rating system for vr applications S Vlahovic, L Skorin-Kapov, Z Car 2023 15th International Conference on Quality of Multimedia Experience …, 2023 | 4 | 2023 |
Assessment of Varied User Representations and XR Environments in Consumer-Grade XR Telemeetings M Moslavac, L Brzica, L Drozd, N Kušurin, S Vlahović, L Skorin-Kapov 2023 17th International Conference on Telecommunications (ConTEL), 1-8, 2023 | 3 | 2023 |
Usability assessment of a wearable video-communication system S Vlahovic, M Mandurov, M Suznjevic, L Skorin-Kapov 2020 twelfth international conference on quality of multimedia experience …, 2020 | 3 | 2020 |
Exploring the facets of the multiplayer vr gaming experience S Vlahovic, I Slivar, M Silic, L Skorin-Kapov, M Suznjevic ACM Transactions on Multimedia Computing, Communications and Applications 20 …, 2024 | 2 | 2024 |
Exploring Conversations with AI NPCs: The Impact of Token Latency on QoE and Player Experience in a Text-Based Game N Roso, S Vlahović, N Markuš, M Sužnjević 2024 16th International Conference on Quality of Multimedia Experience …, 2024 | | 2024 |
Evaluating QoE in Collaborative Co-Located Training Using Heterogeneous AR Devices M Moslavac, S Vlahović, L Skorin-Kapov 2024 16th International Conference on Quality of Multimedia Experience …, 2024 | | 2024 |
QoE Assessment for Virtual Reality Gaming S Vlahovic, L Skorin-Kapov PhD Forum–Book of Abstracts, 21, 2021 | | 2021 |
QUALINET White Paper on Definitions of Immersive Media Experience (IMEx) C Timmerer, S Baraković, J Baraković Husić, S Bech, S Bosse, J Botev, ... QUALINET, 2020 | | 2020 |