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Karolien Poels
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Citované v
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The game experience questionnaire
WA IJsselsteijn, YAW De Kort, K Poels
Technische Universiteit Eindhoven, 2013
11152013
Digital game design for elderly users
W Ijsselsteijn, HH Nap, Y de Kort, K Poels
Proceedings of the 2007 conference on Future Play, 17-22, 2007
7922007
How to capture the heart? Reviewing 20 years of emotion measurement in advertising
K Poels, S Dewitte
Journal of advertising research 46 (1), 18-37, 2006
6452006
Patterns and universals of adult romantic attachment across 62 cultural regions: Are models of self and of other pancultural constructs?
DP Schmitt, L Alcalay, M Allensworth, J Allik, L Ault, I Austers, KL Bennett, ...
Journal of Cross-Cultural Psychology 35 (4), 367-402, 2004
5652004
A meta-analysis of serious digital games for healthy lifestyle promotion
A DeSmet, D Van Ryckeghem, S Compernolle, T Baranowski, ...
Preventive medicine 69, 95-107, 2014
5092014
Cyberbullying on social network sites. An experimental study into bystanders’ behavioural intentions to help the victim or reinforce the bully
S Bastiaensens, H Vandebosch, K Poels, K Van Cleemput, A DeSmet, ...
Computers in Human Behavior 31, 259-271, 2014
5022014
Characterising and measuring user experiences in digital games
WA Ijsselsteijn, YAW de Kort, K Poels, A Jurgelionis, F Bellotti
conference; ACE 2007; 2007-06-13; 2007-06-15, 1-4, 2007
4652007
" It is always a lot of fun!" Exploring dimensions of digital game experience using focus group methodology
K Poels, Y De Kort, W Ijsselsteijn
Proceedings of the 2007 conference on Future Play, 83-89, 2007
4142007
Digital games as social presence technology: Development of the Social Presence in Gaming Questionnaire (SPGQ)
YAW De Kort, WA IJsselsteijn, K Poels
Proceedings of PRESENCE 195203, 1-9, 2007
3692007
Predicting consumer responses to a chatbot on Facebook
B Zarouali, E Van den Broeck, M Walrave, K Poels
Cyberpsychology, Behavior, and Social Networking 21 (8), 491-497, 2018
3122018
Chatbot advertising effectiveness: When does the message get through?
E Van den Broeck, B Zarouali, K Poels
Computers in Human Behavior 98, 150-157, 2019
3022019
Determinants of self-reported bystander behavior in cyberbullying incidents amongst adolescents
A DeSmet, C Veldeman, K Poels, S Bastiaensens, K Van Cleemput, ...
Cyberpsychology, Behavior, and Social Networking 17 (4), 207-215, 2014
2582014
Measuring the experience of digital game enjoyment
W IJsselsteijn, W Van Den Hoogen, C Klimmt, Y De Kort, C Lindley, ...
Proceedings of measuring behavior 2008 (2008), 88-89, 2008
2492008
The role of emotions in advertising: A call to action
K Poels, S Dewitte
Journal of Advertising 48 (1), 81-90, 2019
2322019
Deciding whether to look after them, to like it, or leave it: A multidimensional analysis of predictors of positive and negative bystander behavior in cyberbullying among …
A DeSmet, S Bastiaensens, K Van Cleemput, K Poels, H Vandebosch, ...
Computers in Human Behavior 57, 398-415, 2016
2312016
Playability and player experience research
L Nacke, A Drachen, K Kuikkaniemi, J Niesenhaus, HJ Korhonen, ...
Proceedings of digra 2009: Breaking new ground: Innovation in games, play …, 2009
2242009
D3. 3: Game Experience Questionnaire: development of a self-report measure to assess the psychological impact of digital games
K Poels, YAW de Kort, WA IJsselsteijn
Technische Universiteit Eindhoven, 2007
1922007
“Do you like cookies?” Adolescents' skeptical processing of retargeted Facebook-ads and the moderating role of privacy concern and a textual debriefing
B Zarouali, K Ponnet, M Walrave, K Poels
Computers in Human Behavior 69, 157-165, 2017
1802017
The Game Experience Questionnaire: Development of a self-report measure to assess player experiences of digital games
W IJsselsteijn, K Poels, YAW De Kort
TU Eindhoven, Eindhoven, The Netherlands 42, 2008
1782008
Like or dislike? Adolescents’ responses to personalized social network site advertising
M Walrave, K Poels, ML Antheunis, E Van den Broeck, G van Noort
Journal of marketing communications 24 (6), 599-616, 2018
1722018
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Články 1–20