Metaphors, mental models, and multiplicity: Understanding student perception of digital literacy JCK Tham, KD Burnham, DL Hocutt, N Ranade, J Misak, AH Duin, ... Computers and Composition 59, 102628, 2021 | 60 | 2021 |
A (virtual) bridge not too far: teaching narrative sense of place with virtual reality J Misak Computers and Composition 50, 39-52, 2018 | 19 | 2018 |
Fostering Student Digital Literacy Through the Fabric of Digital Life. K Davis, D Stambler, SC Veeramoothoo, N Ranade, DL Hocutt, J Tham, ... Journal of Interactive Technology & Pedagogy, 2021 | 8 | 2021 |
Completing college writing assignments on mobile phones: Comparing students’ attitudes and engagement across disciplines and age RA Yaros, J Misak Journalism & Mass Communication Educator 76 (2), 216-227, 2021 | 3 | 2021 |
Familiar Technologies And Learning Principles To Attract And Retain Stem Student Interest In First-Year Writing J Misak Writing STEAM, 127-145, 2022 | 2 | 2022 |
Perchance to Read: Developing an Augmented Reality Game to Increase Student Engagement with Hamlet JR MISAK, K LaGrandeur Early Modern Culture Online 7, 19-44, 2019 | 1 | 2019 |
REVERSE-ENGINEERING STORIES IN THE LITERATURE CLASSROOM: LINKING VIDEO GAMES AND TRADITIONAL NARRATIVES TO FOSTER CRITICAL READING SKILLS J Misak Teaching Games and Game Studies in the Literature Classroom, 49, 2022 | | 2022 |
Book Review: Teaching Professional and Technical Communication: A Practicum in a Book J Misak Journal of Business and Technical Communication 34 (4), 423-425, 2020 | | 2020 |
Video Games and the Mind: Articles on Cognition, Affect, and Emotion, Bernard Perron and Felix Schröter (eds) (2016) J Misak Journal of Gaming & Virtual Worlds 11 (1), 90-95, 2019 | | 2019 |
an interdisciplinary quarterly from the north M Ashtiany, M Kuester | | 2016 |