Články s príkazom na verejný prístup - Matthew StephensonĎalšie informácie
Dostupné niekde: 19
Ludii-The ludemic General Game System
E Piette, DJNJ Soemers, M Stephenson, CF Sironi, MHM Winands, ...
European Conference on Artificial Intelligence 325, 2020
Príkazy: Netherlands Organisation for Scientific Research, European Commission
Ludii as a Competition Platform
M Stephenson, E Piette, DJNJ Soemers, C Browne
2019 IEEE Conference on Games (CoG), 1-8, 2019
Príkazy: European Commission
General board game concepts
E Piette, M Stephenson, DJNJ Soemers, C Browne
2021 IEEE Conference on Games (CoG), 01-08, 2021
Príkazy: European Commission
A Practical Introduction to the Ludii General Game System
C Browne, M Stephenson, É Piette, DJNJ Soemers
Advances in Computer Games, 167-179, 2019
Príkazy: European Commission
Novelty Generation Framework for AI Agents in Angry Birds Style Physics Games
C Gamage, V Pinto, C Xue, M Stephenson, P Zhang, J Renz
2021 IEEE Conference on Games (CoG), 1-8, 2021
Príkazy: US Department of Defense
Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration
DJNJ Soemers, E Piette, M Stephenson, C Browne
2020 IEEE Conference on Games (CoG), 245-252, 2020
Príkazy: European Commission
General board geometry
C Browne, É Piette, M Stephenson, DJNJ Soemers
Advances in Computer Games, 235-246, 2022
Príkazy: European Commission
Ludii and XCSP: Playing and Solving Logic Puzzles
C Piette, E Piette, M Stephenson, DJNJ Soemers, C Browne
2019 IEEE Conference on Games (CoG), 1-4, 2019
Príkazy: European Commission
General game heuristic prediction based on ludeme descriptions
M Stephenson, DJNJ Soemers, É Piette, C Browne
2021 IEEE Conference on Games (CoG), 1-4, 2021
Príkazy: European Commission
An Overview of the Ludii General Game System
M Stephenson, É Piette, D Soemers, C Browne
IEEE Conference on Games, 2019
Príkazy: European Commission
An empirical evaluation of two general game systems: Ludii and rbg
E Piette, M Stephenson, DJNJ Soemers, C Browne
2019 IEEE Conference on Games (CoG), 1-4, 2019
Príkazy: European Commission
Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates
DJNJ Soemers, E Piette, M Stephenson, C Browne
2019 IEEE Conference on Games (CoG), 1-8, 2019
Príkazy: European Commission
Introducing real world physics and macro-actions to general video game ai
D Perez-Liebana, M Stephenson, RD Gaina, J Renz, SM Lucas
2017 IEEE Conference on Computational Intelligence and Games (CIG), 248-255, 2017
Príkazy: UK Engineering and Physical Sciences Research Council
A continuous information gain measure to find the most discriminatory problems for ai benchmarking
M Stephenson, D Anderson, A Khalifa, J Levine, J Renz, J Togelius, ...
2020 IEEE Congress on Evolutionary Computation (CEC), 1-8, 2020
Príkazy: US National Science Foundation
Deceptive Level Generation for Angry Birds
C Gamage, V Pinto, J Renz, M Stephenson
2021 IEEE Conference on Games (CoG), 1-8, 2021
Príkazy: US Department of Defense
Spatial state-action features for general games
DJNJ Soemers, É Piette, M Stephenson, C Browne
Artificial Intelligence 321, 103937, 2023
Príkazy: Netherlands Organisation for Scientific Research, European Commission
Automatic Generation of Board Game Manuals
M Stephenson, É Piette, DJNJ Soemers, C Browne
Advances in Computer Games, 211-222, 2022
Príkazy: European Commission
Ludii User Guide
DJNJ Soemers, É Piette, M Stephenson, C Browne
Technical report, Maastricht University. https://ludii. games/downloads …, 2022
Príkazy: European Commission
Optimised Playout Implementations for the Ludii General Game System
DJNJ Soemers, É Piette, M Stephenson, C Browne
Advances in Computer Games, 223-234, 2022
Príkazy: European Commission
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