Články s príkazom na verejný prístup - Juho HamariĎalšie informácie
Nedostupné nikde: 12
Social motivations of live-streaming viewer engagement on Twitch
Z Hilvert-Bruce, JT Neill, M Sjöblom, J Hamari
Computers in human behavior 84, 58-67, 2018
Príkazy: Finnish Funding Agency for Innovation
Service quality explains why people use freemium services but not if they go premium: An empirical study in free-to-play games
J Hamari, N Hanner, J Koivisto
International Journal of Information Management 37 (1), 1449-1459, 2017
Príkazy: Finnish Funding Agency for Innovation
GamCog: A measurement instrument for miscognitions related to gamblification, gambling, and video gaming.
J Macey, J Hamari
Psychology of Addictive Behaviors 34 (1), 242-256, 2020
Príkazy: Business Finland
How does mobility affect social media advertising effectiveness? A study in WeChat
Y Zhang, X Li, J Hamari
Industrial Management & Data Systems 120 (11), 2081-2101, 2020
Príkazy: National Natural Science Foundation of China
Frontline employees’ compliance with fuzzy requests: A request–appraisal–behavior perspective
X Li, C Wang, J Hamari
Journal of Business Research 131, 55-68, 2021
Príkazy: National Natural Science Foundation of China
The role of interactive practice in business performance
C Feng, N Xi, G Zhuang, J Hamari
Industrial Management & Data Systems 120 (8), 1521-1542, 2020
Príkazy: National Natural Science Foundation of China, Business Finland
Integrating dgnss/rtk positioning with iot and smart city applications
R Xiao, Z Wu, J Hamari
2021 IEEE 18th International Conference on Smart Communities: Improving …, 2021
Príkazy: European Commission, Business Finland
Medical practice in gamified online communities: longitudinal effects of gamification on doctor engagement
X Yang, N Xi, D Gu, C Liang, H Liu, H Tang, J Hamari
Information & Management 61 (7), 103906, 2024
Príkazy: Academy of Finland
When are consumers more likely to purchase counterfeit products? An exploration from the perspective of information framing in communication
H Xu, Y Wu, J Hamari
Chinese Journal of Communication, 1-23, 2024
Príkazy: Academy of Finland
Pine Cone Prowl: Embodying a Flying Squirrel in Forest
LD Cosio, S Sarkar, S Tariq, OO Buruk, J Hamari
Proceedings of the 27th International Academic Mindtrek Conference, 220-224, 2024
Príkazy: Academy of Finland
Walking Your Robot Dog: Experiences and Lessons Learned
E Ahmed, Ç Genç, V Spors, J Hamari
2024 33rd IEEE International Conference on Robot and Human Interactive …, 2024
Príkazy: Academy of Finland
Introduction to the Minitrack on Game-based Learning
W Oliveira, M Altmeyer, J Hamari
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
Príkazy: Academy of Finland
Dostupné niekde: 233
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
J Hamari, DJ Shernoff, E Rowe, B Coller, J Asbell-Clarke, T Edwards
Computers in human behavior 54, 170-179, 2016
Príkazy: US National Science Foundation, Finnish Funding Agency for Innovation
The rise of motivational information systems: A review of gamification research
J Koivisto, J Hamari
International Journal of Information Management 45, 191-210, 2019
Príkazy: Academy of Finland, Business Finland
What is eSports and why do people watch it?
J Hamari, M Sjöblom
Internet Research 27 (2), 211-232, 2017
Príkazy: Finnish Funding Agency for Innovation
A definition for gamification: anchoring gamification in the service marketing literature
K Huotari, J Hamari
Electronic Markets 27 (1), 21–31, 2017
Príkazy: Finnish Funding Agency for Innovation
Do badges increase user activity? A field experiment on the effects of gamification
J Hamari
Computers in Human Behavior 71, 469-478, 2017
Príkazy: Finnish Funding Agency for Innovation
Why do people watch others play video games? An empirical study on the motivations of twitch users
M Sjöblom, J Hamari
Computers in Human Behavior 75, 985-996, 2017
Príkazy: Finnish Funding Agency for Innovation
Why do people use gamification services?
J Hamari, J Koivisto
International journal of information management 35 (4), 419-431, 2015
Príkazy: Finnish Funding Agency for Innovation
Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction
N Xi, J Hamari
International Journal of Information Management 46, 210-221, 2019
Príkazy: Academy of Finland, Business Finland
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