The calculating forester: quantification, cameral science, and the emergence of scientific forestry management in Germany HE Lowood, T Fringsmyr, R Rider | 276 | 1990 |
High-performance play: The making of machinima H Lowood Journal of Media Practice 7 (1), 25-42, 2006 | 256 | 2006 |
Theaters of war: The military-entertainment complex T Lenoir, H Lowood Collection, laboratory, theater: Scenes of knowledge in the 17th century …, 2005 | 169 | 2005 |
Preserving virtual worlds final report JP McDonough, R Olendorf, M Kirschenbaum, K Kraus, D Reside, ... | 154 | 2010 |
Videogames in computer space: The complex history of pong H Lowood IEEE Annals of the History of Computing 31 (3), 5-19, 2009 | 151 | 2009 |
Virtual reality HE Lowood Encyclopedia britannica, 2021 | 122 | 2021 |
Found technology: Players as innovators in the making of machinima H Lowood MacArthur Foundation Digital Media and Learning Initiative, 2008 | 105 | 2008 |
Before it's too late: A digital game preservation white paper D Monnens, A Armstrong, J Ruggill, KS McAllister, Z Vowell, R Donahue Lulu. com, 2009 | 101 | 2009 |
The machinima reader H Lowood, M Nitsche MIT Press, 2011 | 96 | 2011 |
Patriotism, profit, and the promotion of science in the German Enlightenment: the economic and scientific societies, 1760-1815 HE Lowood University of California, Berkeley, 1987 | 91 | 1987 |
Real-time performance: Machinima and game studies H Lowood The international digital media & arts association journal 2 (1), 10-17, 2005 | 77 | 2005 |
Homo Videoludens 2.0 CA Scolari De Pacman a la gamification. Collecció Transmedia XXI. Laboratori de Mitjans …, 2013 | 71 | 2013 |
The great art of knowing: the baroque encyclopedia of Athanasius Kircher: publ. on the occasion of the exhibition at the Stanford University libraries D Stolzenberg, MA Keller, RG Trujillo, H Lowood, P Findlen, M Baldwin, ... Stanford University Libraries, 2001 | 67 | 2001 |
Debugging game history: A critical lexicon H Lowood, R Guins MIT Press, 2016 | 65* | 2016 |
Storyline, dance/music, or PvP? Game movies and community players in World of Warcraft H Lowood Games and Culture 1 (4), 362-382, 2006 | 65 | 2006 |
Playing history with games: Steps towards historical archives of computer gaming H Lowood Annual Meeting of the American Institute for Conservation of Historic and …, 2004 | 56 | 2004 |
A brief biography of computer games H Lowood Playing video games, 27-46, 2012 | 55 | 2012 |
The New World and the European catalog of nature H Lowood America in European consciousness, 1493-1750, 1995 | 46 | 1995 |
Video capture: Machinima, documentation, and the history of virtual worlds H Lowood The machinima reader, 3-22, 2011 | 41 | 2011 |
Game studies now, history of science then H Lowood Games and Culture 1 (1), 78-82, 2006 | 38 | 2006 |