An international comparison of k-12 computer science education intended and enacted curricula K Falkner, S Sentance, R Vivian, S Barksdale, L Busuttil, E Cole, C Liebe, ... Proceedings of the 19th Koli calling international conference on computing …, 2019 | 79 | 2019 |
Social interactive learning in multiplayer games V Camilleri, L Busuttil, M Montebello Serious games and edutainment applications, 481-501, 2011 | 63 | 2011 |
Teachers’ response to the sudden shift to online learning during COVID-19 pandemic: Implications for policy and practice L Busuttil, R Camilleri University of Malta. Faculty of Education, 2020 | 46 | 2020 |
Teaching computing without computers: Unplugged computing as a pedagogical strategy L Busuttil, M Formosa Vilnius University, Institute of Mathematics and Informatics, 2020 | 38 | 2020 |
An international study piloting the measuring teacher enacted computing curriculum (metrecc) instrument K Falkner, S Sentance, R Vivian, S Barksdale, L Busuttil, E Cole, C Liebe, ... Proceedings of the Working Group Reports on Innovation and Technology in …, 2019 | 36 | 2019 |
An international pilot study of k-12 teachers' computer science self-esteem R Vivian, K Quille, MM McGill, K Falkner, S Sentance, S Barksdale, ... Proceedings of the 2020 ACM Conference on Innovation and Technology in …, 2020 | 23 | 2020 |
Connections and disconnections between home and kindergarten: A case study of a 4‐year old child's digital practices and experiences in early childhood RC Farrugia, L Busuttil British Journal of Educational Technology 52 (6), 2178-2191, 2021 | 16 | 2021 |
Teacher perspectives on introducing programming constructs through coding mobile-based games to secondary school students L Attard, L Busuttil Informatics in Education 19 (4), 543-568, 2020 | 16 | 2020 |
MOOCs: Exploiting Networks for the Education of the Masses or Just a Trend? V Camilleri, L Busuttil, M Montebello The Social Classroom: Integrating Social Network Use in Education, 348-366, 2014 | 15 | 2014 |
An international benchmark study of k-12 computer science education in schools K Falkner, S Sentance, R Vivian, S Barksdale, L Busuttil, E Cole, C Liebe, ... Proceedings of the 2019 ACM Conference on Innovation and Technology in …, 2019 | 11 | 2019 |
Cultivating Computational Thinking in Early Years Through Board Games. The Cthink. it Approach T Bratitsis, M Tsapara, K Melliou, L Busuttil, D Vassallo, J Callus, ... Interactive Mobile Communication, Technologies and Learning, 78-89, 2023 | 3 | 2023 |
The symbiotic interaction between industry and academia in tertiary education: A case study on internships L Busuttil Informatics in Education-An International Journal 21 (4), 589-603, 2022 | 3 | 2022 |
Disrupted education: Examining the experiences of teachers transitioning from face-to-face to emergency remote teaching during COVID-19 lockdown L Busuttil, C Calleja, MA Tonna Formazione & insegnamento 21 (3), 25-31, 2023 | 2 | 2023 |
Minecraft schooling: digital learning for junior years L Busuttil, C Gruppetta, V Camilleri Handbook of research on gaming trends in P-12 education, 481-501, 2016 | 2 | 2016 |
Digital and video game usage in Malta L Busuttil, V Camilleri, L Camilleri, A Dingli, M Montebello Malta Communication Authority (MCA), 2014 | 2 | 2014 |
Teachers’ beliefs and practices about the potential of ChatGPT in teaching Mathematics in secondary schools L Busuttil, J Calleja Digital Experiences in Mathematics Education, 1-27, 2025 | 1 | 2025 |
Teachers in Malta, their Professional Identity and their Experience of School Closures as a Result of the COVID-19 Pandemic AT Michelle, B Leonard, C Colin Medical Research Archives 11 (7.1), 2023 | 1 | 2023 |
Promoting computational thinking in early childhood: a novel board game design L Busuttil, D Vassallo, J Callus, T Bratitsis, M Tsapara, K Melliou, ... ICERI2023 Proceedings, 4868-4876, 2023 | 1 | 2023 |
Integrating computational thinking into classroom practice: a case study D Vassallo, L Busuttil TO BE OR NOT TO BE A GREAT EDUCATOR, 600, 2023 | 1 | 2023 |
I want to be a game maker: experiences of digital game making with eleven year olds L Busuttil University of Sheffield, 2014 | 1 | 2014 |