Humannerf: Efficiently generated human radiance field from sparse inputs F Zhao, W Yang, J Zhang, P Lin, Y Zhang, J Yu, L Xu Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern …, 2022 | 217 | 2022 |
Editable free-viewpoint video using a layered neural representation J Zhang, X Liu, X Ye, F Zhao, Y Zhang, M Wu, Y Zhang, L Xu, J Yu ACM Transactions on Graphics (TOG) 40 (4), 1-18, 2021 | 178 | 2021 |
Fourier plenoctrees for dynamic radiance field rendering in real-time L Wang, J Zhang, X Liu, F Zhao, Y Zhang, Y Zhang, M Wu, J Yu, L Xu Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern …, 2022 | 168 | 2022 |
Deep surface light fields A Chen, M Wu, Y Zhang, N Li, J Lu, S Gao, J Yu Proceedings of the ACM on Computer Graphics and Interactive Techniques 1 (1 …, 2018 | 75 | 2018 |
Human performance modeling and rendering via neural animated mesh F Zhao, Y Jiang, K Yao, J Zhang, L Wang, H Dai, Y Zhong, Y Zhang, M Wu, ... ACM Transactions on Graphics (TOG) 41 (6), 1-17, 2022 | 69 | 2022 |
Neuralhumanfvv: Real-time neural volumetric human performance rendering using rgb cameras X Suo, Y Jiang, P Lin, Y Zhang, M Wu, K Guo, L Xu Proceedings of the IEEE/CVF conference on computer vision and pattern …, 2021 | 47 | 2021 |
Hifi4g: High-fidelity human performance rendering via compact gaussian splatting Y Jiang, Z Shen, P Wang, Z Su, Y Hong, Y Zhang, J Yu, L Xu Proceedings of the IEEE/CVF conference on computer vision and pattern …, 2024 | 36 | 2024 |
Humannerf: Generalizable neural human radiance field from sparse inputs F Zhao, W Yang, J Zhang, P Lin, Y Zhang, J Yu, L Xu arXiv preprint arXiv:2112.02789 3, 1, 2021 | 29 | 2021 |
Artemis: Articulated neural pets with appearance and motion synthesis H Luo, T Xu, Y Jiang, C Zhou, Q Qiu, Y Zhang, W Yang, L Xu, J Yu arXiv preprint arXiv:2202.05628, 2022 | 28 | 2022 |
Ray space features for plenoptic structure-from-motion Y Zhang, P Yu, W Yang, Y Ma, J Yu Proceedings of the IEEE International Conference on Computer Vision, 4631-4639, 2017 | 27 | 2017 |
The light field 3D scanner Y Zhang, Z Li, W Yang, P Yu, H Lin, J Yu 2017 IEEE International Conference on Computational Photography (ICCP), 1-9, 2017 | 22 | 2017 |
Media2face: Co-speech facial animation generation with multi-modality guidance Q Zhao, P Long, Q Zhang, D Qin, H Liang, L Zhang, Y Zhang, J Yu, L Xu ACM SIGGRAPH 2024 conference papers, 1-13, 2024 | 18 | 2024 |
Fragmentation guided human shape reconstruction Y Zhang, X Luo, W Yang, J Yu IEEE Access 7, 45651-45661, 2019 | 13 | 2019 |
Letsgo: Large-scale garage modeling and rendering via lidar-assisted gaussian primitives J Cui, J Cao, F Zhao, Z He, Y Chen, Y Zhong, L Xu, Y Shi, Y Zhang, J Yu ACM Transactions on Graphics (TOG) 43 (6), 1-18, 2024 | 10 | 2024 |
Pose2body: Pose-guided human parts segmentation Z Li, X Chen, W Zhou, Y Zhang, J Yu 2019 IEEE international conference on multimedia and expo (ICME), 640-645, 2019 | 7 | 2019 |
Neural3d: Light-weight neural portrait scanning via context-aware correspondence learning X Suo, M Wu, Y Zhang, Y Zhang, L Xu, Q Hu, J Yu Proceedings of the 28th ACM International Conference on Multimedia, 3651-3660, 2020 | 6 | 2020 |
Structure from motion on xslit cameras W Yang, Y Zhang, J Ye, Y Ji, Z Li, M Zhou, J Yu IEEE Transactions on Pattern Analysis and Machine Intelligence 43 (5), 1691-1704, 2019 | 4 | 2019 |
Refocusable gigapixel panoramas for immersive vr experiences W Lyu, P Ding, Y Zhang, A Chen, M Wu, S Yin, J Yu IEEE transactions on visualization and computer graphics 27 (3), 2028-2040, 2019 | 3 | 2019 |
Robust dual gaussian splatting for immersive human-centric volumetric videos Y Jiang, Z Shen, Y Hong, C Guo, Y Wu, Y Zhang, J Yu, L Xu ACM Transactions on Graphics (TOG) 43 (6), 1-15, 2024 | 2 | 2024 |
Multi-flash light field photography Y Zhang, C Shen, W Yang, J Yu IEEE Access 7, 52132-52141, 2019 | 2 | 2019 |