Effects of collaborative training using virtual co-embodiment on motor skill learning D Kodama, T Mizuho, Y Hatada, T Narumi, M Hirose IEEE Transactions on Visualization and Computer Graphics 29 (5), 2304-2314, 2023 | 32 | 2023 |
Effects of the visual fidelity of virtual environments on presence, context-dependent forgetting, and source-monitoring error T Mizuho, T Narumi, H Kuzuoka IEEE Transactions on Visualization and Computer Graphics 29 (5), 2607-2614, 2023 | 22 | 2023 |
Virtual omnibus lecture: investigating the effects of varying lecturer avatars as environmental context on audience memory T Mizuho, T Amemiya, T Narumi, H Kuzuoka Proceedings of the Augmented Humans International Conference 2023, 55-65, 2023 | 14 | 2023 |
Effect of weight adjustment in virtual co-embodiment during collaborative training D Kodama, T Mizuho, Y Hatada, T Narumi, M Hirose Proceedings of the Augmented Humans International Conference 2023, 86-97, 2023 | 12 | 2023 |
Enhancing the sense of agency by transitional weight control in virtual co-embodiment D Kodama, T Mizuho, Y Hatada, T Narumi, M Hirose 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2022 | 10 | 2022 |
Exploratory Study on the Reinstatement Effect Under 360-Degree Video-Based Virtual Environments T Mizuho, T Narumi, H Kuzuoka Proceedings of the 29th ACM Symposium on Virtual Reality Software and …, 2023 | 6 | 2023 |
Reduction of Forgetting by Contextual Variation During Encoding Using 360-Degree Video-Based Immersive Virtual Environments T Mizuho, T Narumi, H Kuzuoka IEEE Transactions on Visualization and Computer Graphics, 2024 | 5 | 2024 |
Effect of Avatar Anthropomorphism on Bodily Awareness and Time Estimation in Virtual Reality S Mizoguchi, K Matsumoto, T Mizuho, T Narumi ACM Symposium on Applied Perception 2023, 1-10, 2023 | 3 | 2023 |
VR における記銘―想起間の環境的文脈変化が自由再生に与える影響 瑞穂嵩人, 鳴海拓志, 葛岡英明 日本バーチャルリアリティ学会論文誌 26 (3), 187-197, 2021 | 2 | 2021 |
Multiple-agent promotion in a grocery store: effects of modality and variability of agents on customer memory T Mizuho, Y Okafuji, J Baba, T Narumi Frontiers in Robotics and AI 11, 1397230, 2024 | 1 | 2024 |
Effects of Human and Animal Partner-Avatars on Profile Memory in Virtual Reality S Takenaka, T Mizuho, T Narumi, H Kuzuoka ACM Symposium on Applied Perception 2024, 1-10, 2024 | 1 | 2024 |
Investigating the Effects of Changing the Appearance of Screen-Based Avatars on Audience Memory T Mizuho, T Narumi, H Kuzuoka ACM Symposium on Applied Perception 2024, 1-9, 2024 | 1 | 2024 |
Multiple Self-Avatar Effect: Effects of Using Diverse Self-Avatars on Memory Acquisition and Retention of Sign-Language Gestures T Mizuho, S Takenaka, T Narumi, H Kuzuoka IEEE Transactions on Visualization and Computer Graphics, 2024 | 1 | 2024 |
実写 360 度動画とセルフアバタを用いた環境的文脈操作が自由再生および時間評価に与える影響 瑞穂嵩人, 鳴海拓志, 葛岡英明 日本バーチャルリアリティ学会論文誌 27 (4), 311-321, 2022 | 1 | 2022 |
Effects of Social Contextual Variation Using Partner Avatars on Memory Acquisition and Retention T Mizuho, T Narumi, H Kuzuoka arXiv preprint arXiv:2501.09442, 2025 | | 2025 |
Contextual Matching Between Learning and Testing Within VR Does Not Always Enhance Memory Retrieval T Mizuho, T Narumi, H Kuzuoka Proceedings of the 30th ACM Symposium on Virtual Reality Software and …, 2024 | | 2024 |
Virtual Omnibus Lecture: 多様な講師アバタを使った遠隔講義が学生の記憶に与える効果 瑞穂嵩人, 雨宮智浩, 鳴海拓志, 葛岡英明 日本バーチャルリアリティ学会論文誌 29 (3), 109-118, 2024 | | 2024 |
融合身体を用いたトレース課題遂行時の身体運動学習効果 H KODAMA, T MIZUHO, Y HATADA, T NARUMI, M HIROSE 日本バーチャルリアリティ学会大会論文集 (CD-ROM) 27, 4-2, 2022 | | 2022 |
IEEE VR 2023 Conference Awards D Kodama, T Mizuho, Y Hatada, T Narumi, M Hirose, K Eisenträger, ... | | |