Emboldened by embodiment: Six precepts for research on embodied learning and mixed reality R Lindgren, M Johnson-Glenberg Educational researcher 42 (8), 445-452, 2013 | 733 | 2013 |
Enhancing learning and engagement through embodied interaction within a mixed reality simulation R Lindgren, M Tscholl, S Wang, E Johnson Computers & education 95, 174-187, 2016 | 668 | 2016 |
Embodiment and embodied design D Abrahamson, R Lindgren | 374 | 2014 |
Enactive metaphors: Learning through full-body engagement S Gallagher, R Lindgren Educational psychology review 27, 391-404, 2015 | 313 | 2015 |
Transforming online learning through narrative and student agency R Lindgren, R McDaniel Educational Technology & Society 15 (4), 344, 2012 | 224 | 2012 |
Constructivism in an age of non-constructivist assessments DL Schwartz, R Lindgren, S Lewis Constructivist instruction, 46-73, 2009 | 207 | 2009 |
Using badges for shaping interactions in online learning environments R McDaniel, R Lindgren, J Friskics 2012 IEEE international professional communication conference, 1-4, 2012 | 195 | 2012 |
Spatial learning and computer simulations in science R Lindgren, DL Schwartz International Journal of Science Education 31 (3), 419-438, 2009 | 177 | 2009 |
Supporting children's learning with body-based metaphors in a mixed reality environment R Lindgren, JM Moshell Proceedings of the 10th international conference on interaction design and …, 2011 | 114 | 2011 |
Video collaboratories for research and education: An analysis of collaboration design patterns R Pea, R Lindgren IEEE Transactions on Learning Technologies 1 (4), 235-247, 2008 | 107 | 2008 |
Generating a learning stance through perspective-taking in a virtual environment R Lindgren Computers in Human Behavior 28 (4), 1130-1139, 2012 | 98 | 2012 |
Getting into the cue: Embracing technology-facilitated body movements as a starting point for learning R Lindgren Learning technologies and the body, 39-54, 2014 | 71 | 2014 |
Designing for learning conversations: How parents support children's science Learning within an immersive simulation M Tscholl, R Lindgren Science Education 100 (5), 877-902, 2016 | 59 | 2016 |
Representational gesturing as an epistemic tool for the development of mechanistic explanatory models N Mathayas, DE Brown, RC Wallon, R Lindgren Science Education 103 (4), 1047-1079, 2019 | 49 | 2019 |
Examining the effects of avatar customization and narrative on engagement and learning in video games R Ng, R Lindgren Proceedings of CGAMES'2013 USA, 87-90, 2013 | 48 | 2013 |
Enhancing multimodal learning through personalized gesture recognition MJ Junokas, R Lindgren, J Kang, JW Morphew Journal of Computer Assisted Learning 34 (4), 350-357, 2018 | 45 | 2018 |
An embodied cyberlearning platform for gestural interaction with cross‐cutting science concepts R Lindgren, J Morphew, J Kang, M Junokas Mind, Brain, and Education 13 (1), 53-61, 2019 | 32 | 2019 |
Gesture patterns and learning in an embodied XR science simulation J Kang, M Diederich, R Lindgren, M Junokas Educational Technology & Society 24 (2), 77-92, 2021 | 31 | 2021 |
Computer-supported collaborative video analysis R Pea, R Lindgren, J Rosen Proceedings of the 7th international conference on Learning sciences, 516-521, 2006 | 27 | 2006 |
Empowering digital interactions with real world conversation M Tscholl, R Lindgren TechTrends 58 (1), 56-63, 2014 | 26 | 2014 |