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Taesuk Kihl
Taesuk Kihl
상명대 교수
Verifierad e-postadress på smu.ac.kr
Titel
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År
Effects of acculturation and social network support on depression among elderly Korean immigrants
BJ Kim, CC Sangalang, T Kihl
Aging & Mental Health 16 (6), 787-794, 2012
1552012
Suicidal ideation associated with depression and social support: a survey-based analysis of older adults in South Korea
BJ Kim, T Kihl
BMC psychiatry 21, 1-9, 2021
662021
Fairy tale directed game-based training system for children with ADHD using BCI and motion sensing technologies
K Park, T Kihl, S Park, MJ Kim, J Chang
Behaviour & Information Technology 38 (6), 564-577, 2019
512019
Narratives and sensor driven cognitive behavior training game platform
K Park, T Kihl, S Park, MJ Kim, J Chang
2016 IEEE 14th International Conference on Software Engineering Research …, 2016
232016
Document classification model using Web documents for balancing training corpus size per category
SY Park, J Chang, T Kihl
Journal of information and communication convergence engineering 11 (4), 268-273, 2013
142013
Rhythm game design for effective music education
SI Park, TS Kihl
Journal of Korea Game Society 12 (1), 33-42, 2012
112012
The Nature of Gamestorytelling as Action-Narrative
TS Kihl
Journal of Korea Game Society 11 (3), 31-42, 2011
102011
A analysis on effect of rhythm action game for improvement of geriatric depression and self-esteem of elderly patients
T Kihl, S Chang
J Korean Soc Comput Game 25, 93-103, 2012
92012
The effects of music game therapy on cognition function, depression and self-esteem of elderly patients
S Chang, T Kihl
Journal of the Korean society for computer game 25 (3), 117-127, 2012
82012
A Study on Game Character Personality Model Considering the Interaction
K Nam, T Kihl
Journal of Korea Game Society 20 (2), 27-34, 2020
72020
Emotion-on-a-chip (EOC): Evolution of biochip technology to measure human emotion
HI Jung, TS Kihl, YS Hwang
Science of Emotion and Sensibility 14 (1), 157-164, 2011
52011
Rhythm action game, synesthetic application of aural images: Focused on music treatment and learning of music appreciation
T Kihl, BJ Kim
Journal of the Korean Society for Computer Game 26 (1), 69-77, 2013
42013
Comparison of Representation according to Instructional Media in Music Appreciation Lesson of Elementary Students
S Kwak, T Kihl
Journal of the Korean Society for Computer Game 26 (1), 137-146, 2013
42013
Perspectives of Game in Terms of Interactivity between Game Texts and Players
TS Kihl, JO Chang
Journal of Korea Game Society 8 (3), 51-59, 2008
42008
Design of dance game using wearable device for older adults
길태숙, 김범중
한국컴퓨터게임학회논문지 32 (2), 11-18, 2019
32019
A Serious Game Design for Sustaining Concentration and Improving Reading Comprehension of Children with ADHD
S Park, K Park, T Kihl
Journal of Korean Society for Computer Game 30 (2), 105-111, 2017
32017
A case study of learning assessment, flow, satisfaction and expressiveness of the music game: focused on elementary students' music appreciation learning
S Park, DW Rhee, T Kihl
International Journal of Computational Vision and Robotics 6 (3), 290-299, 2016
22016
Application tag system based on experience and pleasure for hedonic searches
T Kihl, J Chang, SY Park
Convergence and Hybrid Information Technology: 6th International Conference …, 2012
22012
A Study on the importance of design elements of game character customizing: Focused on mobile & video games
KT Nam, TS Kihl
Journal of Korea Game Society 20 (6), 99-110, 2020
12020
Adventure Game Design using Location-based AR Technology
박승이, 김현주, 박성연, 김연숙, 이석근
한국컴퓨터게임학회논문지 32 (4), 103-111, 2019
12019
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Artiklar 1–20