Effects of acculturation and social network support on depression among elderly Korean immigrants BJ Kim, CC Sangalang, T Kihl Aging & Mental Health 16 (6), 787-794, 2012 | 155 | 2012 |
Suicidal ideation associated with depression and social support: a survey-based analysis of older adults in South Korea BJ Kim, T Kihl BMC psychiatry 21, 1-9, 2021 | 66 | 2021 |
Fairy tale directed game-based training system for children with ADHD using BCI and motion sensing technologies K Park, T Kihl, S Park, MJ Kim, J Chang Behaviour & Information Technology 38 (6), 564-577, 2019 | 51 | 2019 |
Narratives and sensor driven cognitive behavior training game platform K Park, T Kihl, S Park, MJ Kim, J Chang 2016 IEEE 14th International Conference on Software Engineering Research …, 2016 | 23 | 2016 |
Document classification model using Web documents for balancing training corpus size per category SY Park, J Chang, T Kihl Journal of information and communication convergence engineering 11 (4), 268-273, 2013 | 14 | 2013 |
Rhythm game design for effective music education SI Park, TS Kihl Journal of Korea Game Society 12 (1), 33-42, 2012 | 11 | 2012 |
The Nature of Gamestorytelling as Action-Narrative TS Kihl Journal of Korea Game Society 11 (3), 31-42, 2011 | 10 | 2011 |
A analysis on effect of rhythm action game for improvement of geriatric depression and self-esteem of elderly patients T Kihl, S Chang J Korean Soc Comput Game 25, 93-103, 2012 | 9 | 2012 |
The effects of music game therapy on cognition function, depression and self-esteem of elderly patients S Chang, T Kihl Journal of the Korean society for computer game 25 (3), 117-127, 2012 | 8 | 2012 |
A Study on Game Character Personality Model Considering the Interaction K Nam, T Kihl Journal of Korea Game Society 20 (2), 27-34, 2020 | 7 | 2020 |
Emotion-on-a-chip (EOC): Evolution of biochip technology to measure human emotion HI Jung, TS Kihl, YS Hwang Science of Emotion and Sensibility 14 (1), 157-164, 2011 | 5 | 2011 |
Rhythm action game, synesthetic application of aural images: Focused on music treatment and learning of music appreciation T Kihl, BJ Kim Journal of the Korean Society for Computer Game 26 (1), 69-77, 2013 | 4 | 2013 |
Comparison of Representation according to Instructional Media in Music Appreciation Lesson of Elementary Students S Kwak, T Kihl Journal of the Korean Society for Computer Game 26 (1), 137-146, 2013 | 4 | 2013 |
Perspectives of Game in Terms of Interactivity between Game Texts and Players TS Kihl, JO Chang Journal of Korea Game Society 8 (3), 51-59, 2008 | 4 | 2008 |
Design of dance game using wearable device for older adults 길태숙, 김범중 한국컴퓨터게임학회논문지 32 (2), 11-18, 2019 | 3 | 2019 |
A Serious Game Design for Sustaining Concentration and Improving Reading Comprehension of Children with ADHD S Park, K Park, T Kihl Journal of Korean Society for Computer Game 30 (2), 105-111, 2017 | 3 | 2017 |
A case study of learning assessment, flow, satisfaction and expressiveness of the music game: focused on elementary students' music appreciation learning S Park, DW Rhee, T Kihl International Journal of Computational Vision and Robotics 6 (3), 290-299, 2016 | 2 | 2016 |
Application tag system based on experience and pleasure for hedonic searches T Kihl, J Chang, SY Park Convergence and Hybrid Information Technology: 6th International Conference …, 2012 | 2 | 2012 |
A Study on the importance of design elements of game character customizing: Focused on mobile & video games KT Nam, TS Kihl Journal of Korea Game Society 20 (6), 99-110, 2020 | 1 | 2020 |
Adventure Game Design using Location-based AR Technology 박승이, 김현주, 박성연, 김연숙, 이석근 한국컴퓨터게임학회논문지 32 (4), 103-111, 2019 | 1 | 2019 |