A meta‐analysis of use of serious games in education over a decade Y Zhonggen International Journal of Computer Games Technology 2019 (1), 4797032, 2019 | 691 | 2019 |
The effects of gender, educational level, and personality on online learning outcomes during the COVID-19 pandemic Z Yu International Journal of Educational Technology in Higher Education 18 (1), 14, 2021 | 446 | 2021 |
The effect of educational games on learning outcomes, student motivation, engagement and satisfaction Z Yu, M Gao, L Wang Journal of Educational Computing Research 59 (3), 522-546, 2021 | 377 | 2021 |
Teachers’ satisfaction, role, and digital literacy during the COVID-19 pandemic M Li, Z Yu Sustainability 14 (3), 1121, 2022 | 268 | 2022 |
Do AI chatbots improve students learning outcomes? Evidence from a meta‐analysis R Wu, Z Yu British Journal of Educational Technology 55 (1), 10-33, 2024 | 243 | 2024 |
Academic achievements and satisfaction of the clicker-aided flipped business English writing class Y Zhonggen, W Guifang Journal of educational technology & society 19 (2), 298-312, 2016 | 193 | 2016 |
A meta-analysis and systematic review of the effect of chatbot technology use in sustainable education X Deng, Z Yu Sustainability 15 (4), 2940, 2023 | 166 | 2023 |
A literature review on the influence of Kahoot! On learning outcomes, interaction, and collaboration Q Zhang, Z Yu Education and Information Technologies 26 (4), 4507-4535, 2021 | 137 | 2021 |
Student satisfaction, learning outcomes, and cognitive loads with a mobile learning platform Y Zhonggen, Z Ying, Y Zhichun, C Wentao Computer assisted language learning 32 (4), 323-341, 2019 | 137 | 2019 |
Effects of mobile learning technologies and social media tools on student engagement and learning outcomes of English learning Z Yu, L Yu, Q Xu, W Xu, P Wu Technology, Pedagogy and Education 31 (3), 381-398, 2022 | 129 | 2022 |
Sustaining student roles, digital literacy, learning achievements, and motivation in online learning environments during the COVID-19 pandemic Z Yu Sustainability 14 (8), 4388, 2022 | 127 | 2022 |
An extended technology acceptance model of a mobile learning technology Y Zhonggen, Y Xiaozhi Computer Applications in Engineering Education 27 (3), 721-732, 2019 | 115 | 2019 |
Differences in serious game-aided and traditional English vocabulary acquisition Y Zhonggen Computers & Education 127, 214-232, 2018 | 115 | 2018 |
Blended learning over two decades Y Zhonggen Professional Development and Workplace Learning: Concepts, Methodologies …, 2016 | 107 | 2016 |
Factors influencing learner attitudes towards ChatGPT-assisted language learning in higher education Q Cai, Y Lin, Z Yu International Journal of Human–Computer Interaction 40 (22), 7112-7126, 2024 | 92 | 2024 |
A literature review of digital literacy over two decades D Peng, Z Yu Education Research International 2022 (1), 2533413, 2022 | 91 | 2022 |
A meta-analysis of the effect of virtual reality technology use in education Z Yu Interactive Learning Environments 31 (8), 4956-4976, 2023 | 87 | 2023 |
Effects of video length on a flipped English classroom Z Yu, M Gao Sage Open 12 (1), 21582440211068474, 2022 | 78 | 2022 |
A systematic review of machine-translation-assisted language learning for sustainable education X Deng, Z Yu Sustainability 14 (13), 7598, 2022 | 74 | 2022 |
A bibliometric analysis of artificial intelligence chatbots in educational contexts Y Lin, Z Yu Interactive Technology and Smart Education 21 (2), 189-213, 2024 | 73 | 2024 |