Full-body motion-based game interaction for older adults K Gerling, I Livingston, L Nacke, R Mandryk Proceedings of the SIGCHI conference on human factors in computing systems …, 2012 | 415 | 2012 |
How players value their characters in world of warcraft IJ Livingston, C Gutwin, RL Mandryk, M Birk Proceedings of the 17th ACM conference on Computer supported cooperative …, 2014 | 71 | 2014 |
PiNiZoRo: a GPS-based exercise game for families KG Stanley, I Livingston, A Bandurka, R Kapiszka, RL Mandryk Proceedings of the International Academic Conference on the Future of Game …, 2010 | 62 | 2010 |
Critic-proofing: how using critic reviews and game genres can refine heuristic evaluations IJ Livingston, RL Mandryk, KG Stanley Proceedings of the International Academic Conference on the future of game …, 2010 | 43 | 2010 |
The impact of negative game reviews and user comments on player experience IJ Livingston, LE Nacke, RL Mandryk Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, 25-29, 2011 | 36 | 2011 |
Influencing experience: the effects of reading game reviews on player experience IJ Livingston, LE Nacke, RL Mandryk Entertainment Computing–ICEC 2011: 10th International Conference, ICEC 2011 …, 2011 | 35 | 2011 |
Player experience: mixed methods and reporting results V Zammitto, P Mirza-Babaei, I Livingston, M Kobayashi, LE Nacke CHI'14 Extended Abstracts on Human Factors in Computing Systems, 147-150, 2014 | 26 | 2014 |
Gemini: A pervasive accumulated context exergame KG Stanley, IJ Livingston, A Bandurka, M Hashemian, RL Mandryk Entertainment Computing–ICEC 2011: 10th International Conference, ICEC 2011 …, 2011 | 24 | 2011 |
Lateral biases in lighting of abstract artwork DA McDine, IJ Livingston, NA Thomas, LJ Elias Laterality 16 (3), 268-279, 2011 | 17 | 2011 |
Character sharing in World of Warcraft N Wong, A Tang, I Livingston, C Gutwin, R Mandryk ECSCW 2009, 343-362, 2009 | 16 | 2009 |
Critic-Proofing: Robust Validation Through Data-Mining IJ Livingston, LE Nacke, RL Mandryk Fun and Games 2010 Workshop, 81-94, 2010 | 5 | 2010 |
Motion-Based Game Design for Older Adults KM Gerling, IJ Livingston, LE Nacke, RL Mandryk GRAND’12, 2012 | 1 | 2012 |
The critical effect: evaluating the effects and use of video game reviews IJ Livingston University of Saskatchewan, 2011 | 1 | 2011 |
Euclidean Voronoi Diagrams for Circles in a Circle I Livingston MONTREAL, QUEBEC, CANADA, Montreal, Quebec, Canada, 1-12, 0 | 1 | |
Full-body motion-based game interaction for older adults IJ Livingston, LE Nacke, RL Mandryk, K Gerling University of Lincoln, 2012 | | 2012 |