Artiklar med krav på offentlig åtkomst - Paula Toledo PalominoLäs mer
Inte tillgängliga någonstans: 2
Gamification of virtual learning environments: a narrative and user experience approach
P Toledo Palomino, L Nacke, S Isotani
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing …, 2023
Krav: Fundação de Amparo à Pesquisa do Estado de São Paulo
Gamification through the looking glass-perceived biases and ethical concerns of brazilian teachers
A Toda, PT Palomino, L Rodrigues, ACT Klock, F Pereira, S Borges, ...
International Conference on Artificial Intelligence in Education, 259-262, 2022
Krav: Fundação de Amparo à Pesquisa do Estado de São Paulo
Tillgängliga någonstans: 22
Tailored gamification in education: A literature review and future agenda
W Oliveira, J Hamari, L Shi, AM Toda, L Rodrigues, PT Palomino, ...
Education and Information Technologies 28 (1), 373-406, 2023
Krav: Fundação de Amparo à Pesquisa do Estado de São Paulo
The effects of personalized gamification on students’ flow experience, motivation, and enjoyment
W Oliveira, J Hamari, S Joaquim, AM Toda, PT Palomino, J Vassileva, ...
Smart Learning Environments 9 (1), 16, 2022
Krav: Fundação de Amparo à Pesquisa do Estado de São Paulo
Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study
L Rodrigues, FD Pereira, AM Toda, PT Palomino, M Pessoa, ...
International Journal of Educational Technology in Higher Education 19 (1), 13, 2022
Krav: Fundação de Amparo à Pesquisa do Estado de São Paulo
The relationship between user types and gamification designs
ACG Santos, W Oliveira, J Hamari, L Rodrigues, AM Toda, PT Palomino, ...
User modeling and user-adapted interaction 31 (5), 907-940, 2021
Krav: Fundação de Amparo à Pesquisa do Estado de São Paulo, Academy of Finland
Personalization improves gamification: Evidence from a mixed-methods study
L Rodrigues, PT Palomino, AM Toda, ACT Klock, W Oliveira, ...
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-25, 2021
Krav: Fundação de Amparo à Pesquisa do Estado de São Paulo
Automating gamification personalization to the user and beyond
L Rodrigues, AM Toda, W Oliveira, PT Palomino, J Vassileva, S Isotani
IEEE Transactions on Learning Technologies 15 (2), 199-212, 2022
Krav: Fundação de Amparo à Pesquisa do Estado de São Paulo
Are they learning or playing? moderator conditions of gamification’s success in programming classrooms
L Rodrigues, F Pereira, A Toda, P Palomino, W Oliveira, M Pessoa, ...
ACM Transactions on Computing Education (TOCE) 22 (3), 1-27, 2022
Krav: Fundação de Amparo à Pesquisa do Estado de São Paulo
An ontology for modelling user’profiles and activities in gamified education
PT Palomino, AM Toda, L Rodrigues, W Oliveira, L Nacke, S Isotani
Research and Practice in Technology Enhanced Learning 18, 018, 2023
Krav: Fundação de Amparo à Pesquisa do Estado de São Paulo
Garfield: a recommender system to personalize gamified learning
L Rodrigues, A Toda, F Pereira, PT Palomino, ACT Klock, M Pessoa, ...
International Conference on Artificial Intelligence in Education, 666-672, 2022
Krav: Fundação de Amparo à Pesquisa do Estado de São Paulo
Uncovering associations between users' behaviour and their flow experience
W Oliveira, J Hamari, W Ferreira, O Pastushenko, A Toda, ...
Behaviour & Information Technology 43 (14), 3416-3435, 2024
Krav: Academy of Finland
Affective memory in gamified learning: a usability study
L Rodrigues, D Arndt, P Palomino, A Toda, ACT Klock, A Avila-Santos, ...
Anais do XXXIII Simpósio Brasileiro de Informática na Educação, 585-596, 2022
Krav: Fundação de Amparo à Pesquisa do Estado de São Paulo, European Commission
The effects of gender stereotype-based interfaces on users’ flow experience and performance
W Oliveira, J Hamari, W Ferreira, AM Toda, PT Palomino, J Vassileva, ...
Journal of Computers in Education 11 (1), 95-120, 2024
Krav: Academy of Finland
Predicting user types with symbolic images: An empirical validation based on two card-sorting studies
PT Palomino, L Rodrigues, A Luz, AM Toda, L Nacke, S Isotani
Entertainment Computing 47, 100596, 2023
Krav: Fundação de Amparo à Pesquisa do Estado de São Paulo
Towards the understanding of cultural differences in between gamification preferences: A data-driven comparison between the US and Brazil
A Toda, A Klock, FD Pereira, LA Rodrigues, PT Palomino, V Lopes, ...
Proceedings of the 15th International Conference on Educational Data Mining, 560, 2022
Krav: Fundação de Amparo à Pesquisa do Estado de São Paulo
Gamification towards and alongside equity, diversity and inclusion: Looking back to move forward
AC Tomé Klock, PT Palomino, LAL Rodrigues, AM Toda, S Simanke, ...
new media & society, 14614448241254028, 2024
Krav: Academy of Finland, European Commission
Gamificação narrativa para engajamento e personalização: redefinindo a experiência do aprendizado digital
PT Palomino, L Nacke, S Isotani
Anais Estendidos, 2023
Krav: Fundação de Amparo à Pesquisa do Estado de São Paulo
Motivation no Jutsu: Exploring the Power of Badge Aesthetics in Gamified Learning
L Rodrigues, AM Toda, PT Palomino, ACT Klock, A Avila-Santos
Anais do XXXIV Simpósio Brasileiro de Informática na Educação, 631-643, 2023
Krav: European Commission
Finding Harmony in Gamification: Examining the Role of Music in Gamified Learning
JA de Freitas, M Oliveira, C Martinelli, AM Toda, PT Palomino, ACT Klock, ...
Anais do II Workshop sobre Interação e Pesquisa de Usuários no …, 2023
Krav: European Commission
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