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Annique Smith
Annique Smith
Verifierad e-postadress på up.ac.za - Startsida
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Games and gamification in flipped classrooms: A systematic review
A Smith, NZ Legaki, J Hamari
GamiFIN 2022, 33-43, 2022
232022
Gamified metacognitive prompts in a higher education flipped classroom
A Smith, D Fernández Galeote, NZ Legaki, J Hamari
Proceedings of the 26th International Academic Mindtrek Conference, 95-107, 2023
52023
Immersive technology in education
IV Bosman, AE Smith, YL Wong, KSD Ka, D Alemneh, A Chow
Proceedings of the Association for Information Science and Technology 61 (1 …, 2024
42024
The experience of using virtual reality for interactive spatial visualisation of environmental data
I de Villiers Bosman, A Smith, KSD Ka, K de Beer, JA Maritz
International GamiFIN Conference, 164-175, 2023
22023
The Internet of Bananas: Critical Design and Playfulness for Citizen Sensing and Electronic Literacy
M Thibault, AV Cordeiro, Y Chisik, F Altarriba Bertran, A Smith, ...
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing …, 2023
12023
Effects of Meaningful Choices in Serious Games for Meaningful Learning
Y Wong, T Bothma, A Smith
International Journal of Serious Games 11 (3), 71-87, 2024
2024
Facilitating Intrinsic Motivation in Tertiary Education Through Gameful Design
AE Smith
PQDT-Global, 2018
2018
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Artiklar 1–7