Games and gamification in flipped classrooms: A systematic review A Smith, NZ Legaki, J Hamari GamiFIN 2022, 33-43, 2022 | 23 | 2022 |
Gamified metacognitive prompts in a higher education flipped classroom A Smith, D Fernández Galeote, NZ Legaki, J Hamari Proceedings of the 26th International Academic Mindtrek Conference, 95-107, 2023 | 5 | 2023 |
Immersive technology in education IV Bosman, AE Smith, YL Wong, KSD Ka, D Alemneh, A Chow Proceedings of the Association for Information Science and Technology 61 (1 …, 2024 | 4 | 2024 |
The experience of using virtual reality for interactive spatial visualisation of environmental data I de Villiers Bosman, A Smith, KSD Ka, K de Beer, JA Maritz International GamiFIN Conference, 164-175, 2023 | 2 | 2023 |
The Internet of Bananas: Critical Design and Playfulness for Citizen Sensing and Electronic Literacy M Thibault, AV Cordeiro, Y Chisik, F Altarriba Bertran, A Smith, ... Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing …, 2023 | 1 | 2023 |
Effects of Meaningful Choices in Serious Games for Meaningful Learning Y Wong, T Bothma, A Smith International Journal of Serious Games 11 (3), 71-87, 2024 | | 2024 |
Facilitating Intrinsic Motivation in Tertiary Education Through Gameful Design AE Smith PQDT-Global, 2018 | | 2018 |