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Jewoong Moon
Jewoong Moon
Department of Educational Leadership, Policy, & Technology Studies. The University of Alabama
Verifierad e-postadress på ua.edu - Startsida
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Virtual reality–based social skills training for children with autism spectrum disorder
F Ke, J Moon, Z Sokolikj
Journal of Special Education Technology 37 (1), 49-62, 2022
1522022
Few-shot is enough: Exploring ChatGPT prompt engineering method for automatic question generation in English education
U Lee, H Jung, Y Jeon, Y Sohn, W Hwang, J Moon, H Kim
Education and Information Technologies, 2023
1182023
Virtual collaborative gaming as social skills training for high‐functioning autistic children
F Ke, J Moon
British Journal of Educational Technology 49 (4), 728-741, 2018
872018
Integrating adaptivity in educational games: A combined bibliometric analysis and meta-analysis review
Z Liu, J Moon, B Kim, CP Dai
Educational technology research and development 68, 1931-1959, 2020
732020
Feedback sources in essay writing: Peer-generated or AI-generated feedback
K Banihashem, N Taghizadeh, O Noroozi, J Moon, H Drachsler
International Journal of Educational Technology in Higher Education, 2024
722024
The effects of social and cognitive cues on learning comprehension, eye-gaze pattern, and cognitive load in video instruction
J Moon, J Ryu
Journal of Computing in Higher Education, 2020
672020
A conceptual framework for teaching computational thinking in personalized OERs
J Moon, J Do, D Lee, GW Choi
Smart Learning Environments, 2020
572020
Automatic assessment of cognitive and emotional states in virtual reality‐based flexibility training for four adolescents with autism
J Moon, F Ke, Z Sokolikj
British Journal of Educational Technology, 2020
502020
Exploring the treatment integrity of virtual reality-based social skills training for children with high-functioning autism
J Moon, F Ke
Interactive Learning Environments, 1-15, 2019
492019
Exploring the relationships among middle school students’ peer Interactions, task efficiency, and learning engagement in game-based learning
J Moon, F Ke
Simulation & Gaming, 2020
462020
In-game actions to promote game-based math learning engagement
J Moon, F Ke
Journal of Educational Computing Research, 2019
462019
A systematic literature review of empirical studies on learning analytics in educational games
A Tlili, M Chang, J Moon, Z Liu, D Burgos, NS Chen, Kinshuk
International Journal of Interactive Multimedia and Artificial Intelligence, 2021
242021
A scoping review on open educational resources to support interactions of learners with disabilities
J Moon, Y Park
International Review of Research in Open and Distributed Learning, 2021
202021
Learning analytics in seamless learning environments: A systematic review
J Moon, D Lee, GW Choi, J Do, J Seo, T Lim
Interactive Learning Environments, 2023
192023
의미연결망 분석을 활용한 코로나 19 상황에서의 중· 고등학교 실시간 쌍방향 원격수업 사례 분석
도재우, 김수진, 문제웅
질적탐구 6 (3), 637-681, 2020
172020
Exploring pre-service teachers’ technology-integration belief and scientific inquiry in a teacher-development course
J Moon, S Lee, X Xu
International Journal of Technology and Design Education, 2021
152021
Utilizing generative AI for instructional design: Exploring strengths, weaknesses, opportunities, and threats
GW Choi, D Lee, SH Kim, J Moon
TechTrends, 2024
132024
Effects of artificial intelligence-powered virtual agents on learning outcomes in computer-based simulations: A meta-analysis
CP Dai, F Ke, Y Pan, J Moon, Z Liu
Educational Psychology Review 36 (1), 1-37, 2024
122024
Effects of adaptive prompts in virtual reality-based social skills training for children with autism
J Moon, F Ke
Journal of Autism and Developmental Disorders, 2023
122023
Rich Representations for Analyzing Learning Trajectories: Systematic Review on Sequential Data Analytics in Game-Based Learning Research
J Moon, Z Liu
Smart Computing and Intelligence, 27-53, 2019
102019
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Artiklar 1–20